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[Audio] Yielding .mp3 file through WWW.audioClip freezes the main thread
Steps to reproduce: 1. Open the attached project2. Build and run the project for Android or iOS device3. Click the button in the mid... Read more
[UNET] Some 'aissp' error is thrown on the server side when a client dis...
Steps to reproduce: 1. Open attached project2. Build the project for standalone3. Create a server in editor by playing the 'NetworkL... Read more
[WIN] System.TimeZoneInfo does not return any Time Zones
How to reproduce: 1. Open attached project2. Open scene Main.unity3. Play the scene- Note that the number printed in the log is 0 Read more
RectTransforms of nested GridLayouts return wrong position values on sub...
Steps to reproduce: 1. Open the attached project2. Open 'SoldierTest' scene3. Play it4. Notice the positions and local positions of ... Read more
Using a finalcolor function with a surface shader, SurfaceOutput normal ...
How to reproduce: 1. Open attached project2. Open scene Test Scene.unity- Note how the cube on the left is weirdly coloured in RGB, ... Read more
Disabling Animator and setting update mode to AnimatePhysics breaks it a...
To reproduce:1. Open attached project2. Open AnimatorDisableBug scene3. Play scene4. Press D button5. Press E button7. Notice that a... Read more
[iOS] WebCamTexture.width/height always returns 16
WebCamTexture.width/height always returns 16 on iOS. Although the actual resolution of the WebCamTexture is clearly higher than that... Read more
[Docs] says DynamicGI.SetEmissive has 3 parameters, but API only takes 2
According to the docs DinamicGI.SetEmissive has 3 parameters:DynamicGI.SetEmissive(Renderer,Color,int)http://docs.unity3d.com/Script... Read more
[GrabPass] Drawn texture is shifted to the right
Repro steps:1) Open the project and Demo Scene2) Notice that that the texture in the middle object is shifted to the right3) Repeat ... Read more
[LegacyShaders, Deferred] Legacy Shaders/Specular is incorrect after 5.2
Repro steps:1) Open the project and test scene2) Notice that the object is much brighter3) Repeat these steps in 5.1 and notice the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Reuse Collisions Callbacks is not enabled by default when opening a new project with HDRP template
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- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window