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8
votes
Fixed

Input field value changed broken behavior on mobile devices

UI

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Jun 19, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open the attached project2. Open and play the scene3. Select the first input field4. Enter some text5. Notice... Read more

0
votes
Fixed

[Hinge Joint] If Connected Body is disabled crashes on object enable

Physics

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Jun 22, 2015

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Version/s: 5.1.1f1

Enabling game object, which has hinge joint and joint's connected body is other disabled game object crashes editor. Steps to reprod... Read more

0
votes
Fixed

[iOS] HandHeld.PlayMovie doesn't work correctly in Landscape mode on iOS6

iOS

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Jun 22, 2015

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Version/s: 5.2.0a3

To Reproduce: 1. Deploy the attached project to an iOS6 device.2. Rotate the device to landscape mode.3. Play video in any mode.4. O... Read more

1
votes
By Design

[DefaultProbe] Skybox ambient doesn't work if scene is not baked unlike ...

Progressive Lightmapper

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Jun 22, 2015

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Version/s: 5.2.0a3

To reproduce:1. Open attached project2. Run scene 13. Change ambient intensity4. Notice that it isn't applied when set to skybox if ... Read more

0
votes
Fixed

[Ambient] Allow higher than 1 ambient intensity

Global Illumination

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Jun 22, 2015

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Version/s: 5.2.0a3

Currently ambient is limited to 1 and users would like to have it higher to control ambient intensity better. Especially needed for ... Read more

0
votes
Fixed

[FixedTimestep][LimitVelocityOverTime] The size of Particle system in ed...

Shuriken

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Jun 18, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project ("ParticleBug.zip")2. Open scene "ParticleBug"3. Go to "Edit > Project settings >... Read more

0
votes
Fixed

Multiselecting textures with different override settings doesn't show "-...

Inspector Functionality

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Jun 22, 2015

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Version/s: 5.2.0a3

To reproduce:1) Open attached project2) Notice that there are 7 textures. Some of them have override for standalone enabled, some di... Read more

0
votes
Won't Fix

[Android][MeshRenderer] Shadow artifacts on mesh renderer with 'Receive ...

Android

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Jun 15, 2015

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Version/s: 5.1.0p1

Weird shadow artifacts on a mesh with 'Receive Shadows' enabled when running a built application on certain devices. Read more

0
votes
Fixed

Crash in ApiGLES::CheckFramebuffer on ATI Radeon HD 4770 when forcing gl...

Graphics - General

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Jun 22, 2015

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Version/s: 5.2.0a3

Machine is available via http://confluence.hq.unity3d.com/display/DEV/QA+Physical+Lab To reproduce:1. Connect to specified machine2.... Read more

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