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0
votes
By Design

[Culling] Recalc bounds are still called even if object is out of view

Camera

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Jun 13, 2016

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Version/s: 5.4.0b21

Reproduction steps: 1. Open the attached project 2. Open scene "TestScene" 3. Play 4. Select camera and rotate its Y axis till you n... Read more

0
votes
Fixed

[AW] setting Right/Left tangents sets inverse tangent

Animation

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Jun 13, 2016

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Version/s:

When setting Right/Left tangents of a key, the tangent on the inverse side is affected instead of the intended tangent. repro: Crea... Read more

0
votes
Fixed

[Anim] "Copy From Other Avatar" fails on first Apply

Animation

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Jun 13, 2016

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Version/s:

When you "Copy From Other Avatar", it fails on first Apply and gives the user an Update button. Clicking the Update button, then App... Read more

1
votes
Fixed

Texture2D.ReadPixels crashes/hangs when reading out of rendertarget bounds

Graphics - General

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Jun 14, 2016

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Version/s: 5.4.0b22

ReadPixels does not guard against trying to read out of render target bounds. What exactly happens depends largely on the graphics A... Read more

0
votes
Duplicate

[Light probes] Probes are baked with bright spot in the shadow area when...

Progressive Lightmapper

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Jun 09, 2016

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Version/s: 5.4.0b21

Steps to reproduce: 1. Open "case 804252 repro" project 2. Open "lightProbe test" scene 3. Clear GI cache in Edit>Preferences> GI ca... Read more

0
votes
Duplicate

World Space UI cannot be seen in RenderTexture

Camera

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Jun 13, 2016

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Version/s: 5.4.0b21

How to reproduce: 1. Open the project and the "TestScene" in it. 2. See the render preview of the Camera "RenderTargetCamera" 3. Cl... Read more

0
votes
By Design

Generating a scene procedurally via editor scripting and setting the Aud...

--

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Jun 13, 2016

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Version/s: 5.4.0b21

How to reproduce: 1. Open attached project ant the "TestCode.cs" file in it. 2. Observe the comments in the script and notice that ... Read more

0
votes
Fixed

Compile error: AwakeInternal() can not take parameters

Mono

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Jun 13, 2016

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Version/s: 5.4.0b21

To reproduce: 1. Open attached project 2. Notice "Compile error: AwakeInternal() can not take parameters" Regression from 5.3.5p4... Read more

0
votes
Fixed

[OSX][OpenGL2][x64] Player crashes on "CreateGLGfxDevice() > objc_releas...

OpenGL

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Jun 13, 2016

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Version/s: 5.4.0b22

Reproduction steps: 1. Open attached project. 2. Make sure graphics API is set to "OpenGL2" and architecture to "x86_64". 3. Build a... Read more

1
votes
Fixed

Crash on UnityEngine.Networking.NetworkTransport:GetBroadcastConnectionM...

Networking

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Jun 11, 2016

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Version/s: 5.4.0b21

Steps to reproduce: 1. Open "uNet" project 2. Build project 3. Open "Loader" scene in Unity Editor. 4. Start the standalone executab... Read more

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