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Fixed in 5.4.2
Votes
0
Found in
5.4.0b22
Issue ID
805229
Regression
No
[OSX][OpenGL2][x64] Player crashes on "CreateGLGfxDevice() > objc_release" on play
Reproduction steps:
1. Open attached project.
2. Make sure graphics API is set to "OpenGL2" and architecture to "x86_64".
3. Build and run "Test" scene.
4. Click play.
5. Player crashes on:
*
#0 0x007fff9842b44f in objc_release
#1 0x00000101185e67 in CreateGLGfxDevice()
#2 0x00000100a807e0 in CreateRealGfxDevice(GfxDeviceRenderer, bool)
#3 0x000001011d4999 in GfxDeviceWorker::Startup(GfxDeviceRenderer, bool, bool)
#4 0x000001011c3fbc in CreateClientGfxDevice(GfxDeviceRenderer, unsigned int)
#5 0x00000100a80fe0 in InitializeGfxDevice(unsigned int)
--
Notes:
Not reproducible on every machine.
- After few plays, players stops to crash.If this is the case, put your machine to sleep and then wake it up.
- Related to 787233 and 793518.
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