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[macOS] Any project built for macOS standalone fails to launch with "BUI...
Steps to reproduce: 1. Open attached project (or create a new one) 2. Build it for macOS standalone 3. Try to launch the build 4. N... Read more
[XR] Events are not fired while hovering on UI components
Events like highlight, click etc are not fired while hovering on any of the UI Component. Steps to Reproduce. 1. Open the attache... Read more
[PLM] Supersampling doesn't work
Steps for reproduction: 1) Download the attach project 2) Open the scene `t1` 3) In custom lightmap parameters, change anti-aliasing... Read more
[XR] Rendering a camera with an offset and scaled viewport after the mai...
Black screen or artifacts appear when rendering a camera with an offset and scaled viewport (scissor rect) after the main camera. E... Read more
[Unity][GraphicsInitialize] - 2017.3 - 2017.3 app takes ~2.5 seconds lon...
A Unity 2017.3 app takes ~2.5 seconds longer to load than a Unity 5.4 app on RS4 (Time spent in UnityPlayer.dll!Export...New functio... Read more
Building AssetBundles using batchmode, deletes files inside "Library/Scr...
Reproduction steps: 1. Run "MinimalRepro.zip" project with Command Line Arguments* Expected Result: The AssetBundles can be built ... Read more
NavMeshAgent.Warp() changes the transform position when updatePosition =...
Steps to reproduce: 1. Download and open the newest attached project(warpbug.zip) 2. Enter Playmode 3. Press space to set updatePos... Read more
Editor starts lagging in play mode when using a specific mouse on MacBook
To reproduce: 1. Open project 2. Play scene 3. Move mouse cursor in game view window when LMB is pressed Expected vs Actual: editor... Read more
Using custom editor window and changing GUILayout group option overtime ...
To reproduce: 1. Open project 2. In menu choose Tests -> TestEditor 3. Open Profiler 4. Click and hold [TestEditor] title bar and mo... Read more
If a TextAsset is created from a .txt file that uses the wrong type of e...
If a TextAsset is created from a .txt file that uses the wrong type of encoding, Unity will just return an empty string WITHOUT rais... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map