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1
votes
Fixed

[MixedMode] Fix shadow leaking into lightmapped fragments that face away...

Global Illumination

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Jun 17, 2015

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Version/s: 5.1.0p1

Dynamic shadows are visible on the geometry facing away from the lights. That happens because geometry is brightly lit by indirect o... Read more

2
votes
Won't Fix

[Standalone] Inconsistent Direct3D behavior with non-native resolution o...

Deployment Management

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Jun 08, 2015

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Version/s: 5.0.2f1

Steps to reproduce: 1. Create a new Unity project2. Go to 'Player Settings' and make sure the Direct3D9 is used as a Graphics API3. ... Read more

0
votes
Fixed

Using Camera::Render to render a picture to a texture does not work

iOS

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Jun 11, 2015

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Version/s: 5.1.0f3

How to reproduce: 1. Open attached project2. Open scene RenderTextureBug.unity3. Build to iOS and run4. Press the 'Snap Picture' but... Read more

0
votes
By Design

iOS multiple displays are not working

iOS

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Jun 13, 2015

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Version/s: 5.1.0f3

How to reproduce: 1. Open attached project2. Open scene Test.unity- Scene contains a script which checks if multiple displays are su... Read more

0
votes
Not Reproducible

Vuforia plugin crashes on iOS

iOS

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Jun 17, 2015

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Version/s: 4.6.6p2

1) Download and open project2) Build and run on iOS3) Notice crash Reproduced on 4.6.6p2 using iPhone 4 (7.1.2) and iPad Air 2 (8.1) Read more

0
votes
Postponed

Version control greyed out

Version Control

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May 05, 2015

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Version/s: 5.1.0b5

Happens on PC and OSX now. Workaround is available. Read more

0
votes
Fixed

Shaders: SV_TARGET (uppercase) pixel shader output semantic fails GLSL/M...

Shaders

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Jun 18, 2015

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Version/s: 4.6

SV_Target works, but SV_TARGET either generates bogus GLSL code, or gives cryptic error message for Metal Read more

0
votes
By Design

[NavMesh] Not walkable plane under walkable one causes not walkable regi...

AI

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Jun 15, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project2. Open scene "navtest"3. Notice that "navtest > c(1)" is not walkable mesh. Others a... Read more

0
votes
Fixed

[Collisions][Vertices] Vertices react as a collider when AddForce is used

Physics

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Jun 18, 2015

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Version/s: 5.1.0f3

1) Open my attached project and launch scene mesh_edge_bug2) Play it and move the ball with arrows3) Notice that it is jumping, even... Read more

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