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When building Editor.log "Build Report" has incorrect values
Reproduction Steps: 1. Create new project 2. Build for standalone or iOS 3. Open "Console" application 4. Select "Editor.log" 5. Fin... Read more
[Light] Shadow artifacts appear on plane while using directional light w...
Steps to repro: 1. Create new project > hierarchy > right click > 3d Object > plane 2. Select the ‘Directional Light’ > set resolu... Read more
[OSX] [Color picker] Maximize window button is enabled even if it has no...
[OSX] [Color picker] Maximize window button is enabled even if it has no functionality To reproduce: 1. Create a new project 2. Sel... Read more
GridLayoutGroup breaks the positions of GameObjects nested two and more ...
Steps to reproduce: 1. Open attached Unity project 2. Load Scene UI/UI_Ingame_Scene 3. Check the Scene View Expected result: deepes... Read more
[OSX] Cursor does not break Cursor.lockState and become visible on CMD+Q...
Steps to reproduce: 1. Open attached “FPSController.zip” Unity project 2. Open “Main” scene 3. Change object order in Hierarchy to d... Read more
[Graphics-General] The font doesn't reset on clicking reset option from ...
The font doesn't reset on clicking reset option from the inspector. Steps to repro: 1. Open attached project > Select "Smart" font... Read more
[PackageManager][Mac] Fetching Post Processing Stack fails to launch Uni...
Opening a template that has Post Processing stack gives "Permission denied" and "Fatal error!" messages while trying to launch the ... Read more
[Graphics-General] Texture and Material are not generated as children wh...
Texture and Material are not generated as children while creating Editable Copy of the font. Steps to repro: 1. Open attached proje... Read more
[particles] Removing a ParticleSystem from a component leaves behind an ...
In the player: 1)Add a particle system to a gameobject. 2)Destroy the particle system(not the gameobject) 3)Call GetComponent<Rende... Read more
Preset serialized properties are not saved to disk on project save
To reproduce: 1. Open the attached project (Unity2018.1.0b8 - Preset Not Saving Bug.zip) 2. Select "Presets/TransformPreset0" and c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map