Search Issue Tracker
Pressing 'backspace' on a WebGL build will crash the app in chrome & opera
-e: see title -repro:--Create New Unity 5.1.0f2 project & empty scene--Build and run as WebGL--Copy t <http://localhost:50380... Read more
[IL2CPP] Modifying non primitive value types from native code doesn't work
To Reproduce: 1. Build and run using il2cpp, you can see the array of vector3 are zero in the output;2. Build and run using mono, yo... Read more
Physics2D.BoxCastAll not working in Unity 5.1
Steps to reproduce:1. Open attached project's scene "TestScene" with Unity 5.0.2. Enter play mode - all four boxes are detected.3. O... Read more
Multiline text objects on Vertical Layout Group overlap each other
Repro steps:1) Open attached project2) Notice how lines overlap even though Panel object has Vertical Layout group with Preferred He... Read more
Crunched textures do not work with Sprite Packer
1. open attached project (case_702942-CrunchSpritePacker)2. open TestScene3. press Play and observe the crunched sprites The crunche... Read more
[OnTriggerStay] Children object trigger colliders are not reacting
Repro steps:1) Open the project2) Run Test.scene3) Notice that the child object(Trigger Right) does not light up even if collision h... Read more
5.1 Animator Negative State Speed Does Not Work with Non-Looping Clips
Repro steps:1) Open attached and stripped project -> Level.scene2) Open Girl_Controller in Animator window3) Select state Transmu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used