Search Issue Tracker
[OpenGLCore] GPU profiler doesn't work
Steps to reproduce: 1. Create new project 2. Disable automatic graphics API and switch it to OpenGLCore 3. Close and reopen project... Read more
[VideoImporter] Video files moved from StreamingAssets to Assets folder ...
Steps to reproduce: 1. Create new project 2. Create StreamingAssets folder 3. Import any video file into StreamingAssets folder 4. M... Read more
Creating new Editor test script overrides existing one with default name
Create a new Editor test script (it has the name NewTestScript). Don't rename this file, but make modifications to it and save. Crea... Read more
[Cinemachine] Virtual camera position not getting updated from the inspe...
Virtual camera position not getting updated from the inspector after assigning Follow and Look At target. Steps to repro: 1. Open ... Read more
UI objects slightly change their position after a recompile
To reproduce: 1. Open user's attached project 2. Open any script and make any change to it - trigger a recompile in Unity 3. Observe... Read more
Flickering material preview in UI editor when toggle effect is on
https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/976 Read more
[FBX] Bones with imported zero weight values are invisible when configur...
To reproduce: 1. Open project attached 2. In Project window, select BONEW0 (rig with weightless bone) 3. In Inspector window, press ... Read more
[VSCode] UnityAnalyticsModule reference not added to csproj in 2017.3
Steps to reproduce: 1. Open QA attached project 2. Open test.cs in VSCode 3. Notice that in 'Problems' tab it says 'The type 'Analyt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map