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[Android] "Input.GetMouseButton" stays true if there is a touch interrupt
Reproduction steps: 1. Download and open attached project ("InputTest.zip") 2. Build and run "test.unity" scene on an Android device... Read more
"IndexOutOfRangeException: Array index is out of range" is shown when th...
To reproduce: 1. Open the project, attached by the user (TVboy.zip) 2. Open the "Example-Avatar" scene 3. Open the Scene view 4. Ob... Read more
Null reference exception is being thrown when Tag from the Tag list is r...
To reproduce: 1. Open project attached by QA 2. Remove "TagB" from the tag list 3. Build and run project 4. Check player.log or Xc... Read more
Crash on MonoScript::InitializeAssemblyNameAndScriptType when updating "...
How to reproduce: 1. Open the attached project "FullTestPass_2018.2.zip" 2. Window -> Package Manager 3. Update TextMesh Pro package... Read more
Unnecessary prefab modifications for ShapeModule.radiusThickness build u...
To reproduce: 1. Create a new project. 2. Add an empty GameObject to the hierarchy. 4. Add a ParticleSystem component to that object... Read more
[iOS] [iPhoneX] Mashed colored stripe and triangle artifacts using Legac...
Reproduction steps: 1. Open the attached project. 2. Build and run the 'scene' to iPhone X. Actual behavior: - A plane will be co... Read more
Compute shader with transparency fails to compile under OpenGL
Steps to reproduce: 1. Download and open the attached project 2. Set Graphics API to OpenGL 3. Enter Playmode Expected result: no ... Read more
Animation Rig set to Legacy crashes the editor in specific project
Steps to reproduce: 1. Open the attached project "ReducedRepro.zip" 2. Click on "PandaCupScene_v02" and observe the "Rig" tab 3. Ani... Read more
Mobile devices don't receive broadcasts from PC when using LLAPI
To reproduce: 1. Open user's attached project 2. Build "BroadcastTest" to both PC and Mobile (iOS or Android) 3. Run built project o... Read more
[Android] SceneManager.LoadSceneAsync takes longer time on 2017.2 and la...
How to reproduce: 1. Open the attached "LoadSceneAsync" project 2. Switch to Android platform and deploy to Android device (File -->... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map