Search Issue Tracker
Overlay shader rendered before particle system if order in layer > 0
Steps to reproduce:1. Open attached project2. Open test scene3. Observe that the object with overlay shader ir rendered before the p... Read more
When using Conditional Attribute, string is not shown in the console
Reproduction steps:1. Open the attached project;2. Open myscene.unity scene;3. Enter a play mode; Expected results: there should be ... Read more
Unity doesn't fully support Khmer Fonts
Repro Steps: 1. Install Khmer font2. Open Unity and create a new project3. Import the Khmer "true type font" file into your assets4.... Read more
Erroneous object instantiation when dragging prefab from Project window ...
To reproduce:1. Create new project2. Create cube and its prefab, delete cube from scene3. Drag prefab to scene (do not release mouse... Read more
RenderToCubemap is not HDR compatible and causes camera not to be render...
Steps to reproduce:1. Open attached project2. Open Cubemap scene3. Create a new cubemap4. Select it and mark it readable5. Select CU... Read more
Opening same scene on SceneClosed callback does not add it to scene manager
To reproduce: 1. Open attached project.2. Run Editor test: OpeningSameScene_OnSceneClosedCallback_ShouldAddItToSceneManager3. It fai... Read more
Unity crashes when "scale" value for spawning child elements is set to s...
Repro steps: 1. Open provided projects "scene0" scene2. Select "Ground" -> "HOLDER" in the hierarchy3. Change the scale to: a) (1... Read more
Shader errors appear in console after building "PostProcessing" asset on...
Reproduction steps:1. Open project attached (VulkanCompilation.zip).2. Build it for Vulkan. Expected result: Build will be completed... Read more
Project sometimes fail to build due to different serialization order in ...
Reproduction steps:1. Open project attached (PartialClassBuild.zip).2. Build it on standalone player. Expected result: It will be bu... Read more
[WSA] WorldAnchorStore.GetAsync throws an exception when starting deploy...
Steps to reproduce:1. Open the attached project (AnchorTestRepro.zip)2. Switch platform to Windows Store3. Build for WSA Universal 1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used