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Distributed PDB2MDB.EXE does not work for DLLs built with VS2015
pdb2mdb.exe tool that is shipped with Unity fails to create mdb files for libs created in VS 2015. Fails even for simplest DLLs. e.g... Read more
Clear is performed ineffictively on Metal
Clear is performed ineffictively on Metal by doing load from buffer and drawing quad, which costs 2-4 ms on iPhone6+. Build & run a... Read more
Opening project with changed updated DLL causing error messages to appear
Steps to reproduce: 1. open user attach 'unity.7z' 2. close editor 3. copy `Improbable.GelSharp.dll` to `unity/Assets/Improbable/Dep... Read more
Lightning and Render Texture scenes are broken
Steps to reproduce : - import the UI sample scenes - open the Lightning or Render Texture scene and notice they are broken *Note: ... Read more
9 Sliced Images whose sprite is mipmapped uses low resolution
Steps to reproduce : - import the UI sample scenes - open the Layout Groups scene - press play and notice that the buttons are cut ... Read more
Terrain colliders doesn't match procedural terrain heightmap
Steps to reproduce: 1) Open attached project 2) Open "SimpleTerrain" scene 3) Play in editor and walk around the terrain Results: C... Read more
Loading asset bundles asynchronously causes errors
How to reproduce: 1. Open the attached project 2. Open scene1 scene 3. Edit BundleTestEditor script line 26 so it would Build asset ... Read more
[JS] Unity crashes at ScriptingGetComponentsOfTypeFromGameObjectFastPath...
Steps to reproduce: 1. Open attached project 2. Open scene "scene1" 3. Run it and press space key - Unity crashes at ScriptingGetCo... Read more
[BuildPipeline] Post processing callbacks still have previous platform p...
Reproduction steps: 1) Open attached project 2) Go to Build Settings 3) Switch to Android or iOS platform 4) Clear the console 5) Sw... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects