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[UWP][XR] Assertion failure when switching to XR mode
Steps to reproduce:1. Download "1098230_repro.zip" project2. Switch platform to UWP3. Build project4. Open Visual Studio Solution5. ... Read more
[Android] Quickly changing screen orientation twice stretches view
Steps to reproduce:1. Open attached project "tdd-asteroids.zip"2. Build for device and run3. Quickly rotate phone to change orientat... Read more
"VR Lightweight RP" template is missing com.unity.xr.legacyinputhelpers@...
Steps to reproduce: 1. Create a new project with "VR Lightweight RP" set as template Result: missing script error where "Tracke Pose... Read more
[Android][VideoPlayer] First frame is skipped after resetting VideoPlaye...
Repro steps:1. Open user attached project2. Build and Run on Android3. Press the ">" button until you get to "TU 411"4. "Download... Read more
[Text Mesh Pro] Incorrect mesh bounds are assigned when text field is empty
To reproduce:1. Ope attached project "UnityTest.zip"2. Enter play mode3. Observe the console Expected: mesh bounds calculated correc... Read more
Editor crashes on GetComponentsInChildren<Entity> method
How to reproduce:1. Download and open user's attached project "ShitGame.zip"2. Play the scene "Level0"3. Complete the level by reach... Read more
Crash on SpriteAtlas::Add when passing array of nulls to SpriteAtlas.Add
How to reproduce:1. Open the "SpriteAtlas_Add_Crash.zip" project2. Press Station -> Sprite Editor Actual result: Unity crashes. R... Read more
Objects are displayed flat white when rendering with Elastic GPU
Reproduction steps: 1. Open "LightingSandboxBasic.zip" project2. Look at the Scene Game Objects Expected Result: Objects are rendere... Read more
Reflection probes missing a render pipeline hash and not rebaking in aut...
Steps to reproduce: 1. Create a new project with the LWRP template2. Upgrade LWRP to 5.0.03. Let it upgrade and bake lighting Result... Read more
Changing an existing array type from "string" to "Color" turns some of t...
How to reproduce:1. Open the user-submitted project ("PixelPerfect.zip")2. In the Hierarchy Window click on the "ReadyToReproduceBug... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size
- "Visual Effect Event Tester" Overlay is cut off when using the Scene View not in standard dimensions