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0
votes
Fixed

[WindowsMR][Rendering] - 2017 : Plugging a HMD with a running MR app cau...

XR SDK

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Sep 13, 2017

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Version/s:

Favro card: https://favro.com/card/c564ede4ed3337f7b17986b6/Uni-39669 If you plug in a MR HMD in while a standalone app is running ... Read more

0
votes
Fixed

HashSet.TrimExcess causes an increase in memory

Scripting

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Nov 17, 2017

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Version/s: 2017.2.0f3

Steps to reproduce: 1. Open attached project 2. Open "Test" Scene 3. Enter Play mode 4. Select "TrimExcess-3.5" in the hierarchy 5. ... Read more

0
votes
Fixed

[Android] unscaledDeltaTime and deltaTime return abnormal / negative values

Mobile

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Nov 21, 2017

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Version/s: 2017.2.0a2, 2017.2.0f3

Steps to reproduce: 1. Open attached project "TimeDeltaTime2.zip" 2. Run on older Android OS (4.*~) 3. Lock screen while app is runn... Read more

0
votes
Fixed

[Android] When Anti Aliasing is enabled Nexus 7 (Tegra 3) renders artifacts

Android

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Nov 27, 2017

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Version/s: 2017.2.0f3

Reproduction steps: 1) Download and open user's attached project 2) Build and run currently open scene (there are no scenes, just bu... Read more

0
votes
Won't Fix

[Android] On some devices cardboard view is drifting

XR SDK

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Jan 15, 2018

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Version/s: 2017.2.0f3

Reproduction steps: 1) Download user's attached project 2) Build and run "test.unity" scene on an Android device 3) Put the device o... Read more

1
votes
Fixed

RenderTexture.ConvertToEquirect converts the render texture to the oppos...

Camera

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Jan 16, 2018

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Version/s: 2018.1.0b2

How to reproduce: 1. Open attached Unity project "ConvertToEquirect" 2. Load scene "main" 3. Enter the play mode Expected result: T... Read more

0
votes
Won't Fix

Unity freezes when calling "Select Dependencies" on a specific font asset

Asset - Database

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Jan 30, 2018

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Version/s: 2018.1.0b5

To repro: 1. Add attached font asset to a project, 2. Right-click scene "UI", then "Select Dependencies" -- Unity will either freez... Read more

0
votes
By Design

[Graphics] Certain Graphics commands (SetViewport) only get applied to t...

Graphics - General

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Feb 01, 2018

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Version/s: 2017.3.0p3

BY DESIGN: Neither CommandBuffer.ClearRenderTarget or GL.Clear clears more than the first color buffer. We currently don't support c... Read more

0
votes
Fixed

Exceptions are being thrown in HashSet<T> when using AssemblyDefinition

Scripting

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Feb 02, 2018

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Version/s: 2018.1.0a5, 2018.1.0b5

Steps to reproduce: 1. Download 996937_repro.zip 2. Open ScriptA and ScriptB in VS 3. Notice multiple errors in Error List Expected... Read more

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