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Collision detection constantly failing
Reproduction steps: 1. Open attached project "Collision" (Attached in the edit) 2. Open scene "Main" 3. Play the scene 4. Move off t... Read more
[Mscorlib] Editor uses a different version of mscorlib.dll than in build
Reproduction steps: 1. Open the attached project 2. Open the available scene 3. Play scene Note: Mscorlib version is 2.0.0.0 4. Buil... Read more
[iOS] Using four finger gesture to switch between apps produces black sc...
Steps to reproduce: Note: make sure 'Multitasking Gestures' are enabled on the device in Settings > General. 1) Open any existing ... Read more
AudioMixer.SetFloat() does not properly set the float to a new value
How to reproduce: 1. Open attached project 2. Open scene demo.unity 3. Play the scene - Note the console output: The last item sho... Read more
[InitialImport] FBX file scale and asset labels gets incorrect values wh...
Reproduction steps: 1. Download attached "Import bug"(17 MB) project. 2. Make sure "Library" folder is deleted. 3. Open it. 4. Notic... Read more
Downgrading from PRO to PERSONAL when “Show Unity Splash Screen” is unti...
How to reproduce: 1. Open any (new) project with a Unity Pro license 2. Go to Player settings and disable the Unity Splash Screen ... Read more
[OSX] Unity takes up to 10 seconds to Quit on empty project
Steps to reproduce: 1. Open empty project 2. Build for iOS. 3. Quit Unity 4. Observe it takes a long time to quit Read more
[Editor] Wheel Collider results in "InvalidOperationException
Title: [Editor] Wheel Collider results in "InvalidOperationException" Steps To Reproduce: 1. Create a 3D project 2. Create a 3D ga... Read more
Parameters on Wheel Collider are uneditable
Steps to reproduce: 1. Open attached project "wheel.zip" 2. Open "test" scene 3. Select "wheel" gameobject in Hierarchy 4. Try to ed... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects