Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0b6
2018.3.0b9
2019.1.0a2
Issue ID
1099789
Regression
No
PrefabUtility.GetPrefabInstanceStatus returns "NotAPrefab" when nested prefab is missing
How to reproduce:
1. Open attached "PrefabsTests 2018.3.zip" project
2. Go to Tools -> "Test Prefabs Asset"
3. Observe Console
Expected result: Nested missing prefab status is "MissingAsset" or something similar
Actual result: Nested missing prefab status is "NotAPrefab"
Reproducible: 2018.3.1f1, 2019.1.0a13
Can't reproduce: 2019.1.0a1, because of "'PrefabUtility' does not contain a definition for 'HasPrefabInstanceAnyOverrides'" error
Notes:
- Nested prefabs feature was added in Unity 2018.3.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
It is expected to return 'NotAPrefab' for all game objects as all prefab instances are unpacked in Play mode in order to simulate running in the Player. Also PrefabUtility.GetPrefabInstanceStatus returns 'NotAPrefab' for Prefab's assets because it's input object is not a Prefab Instance but a Prefab Asset (just loaded from the AssetDatabase).