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0
votes
Duplicate

In Editor ENABLE_MONO condition is false when player settings is set to ...

Scripting

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Jun 17, 2018

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Version/s: 2018.2.0b8

Steps to reproduce: 1. Download 1050206_repro.zip and open "SampleScene" scene 2. Change platform to UWP. 3. Open Player Settings an... Read more

0
votes
Won't Fix

[IL2CPP] Build fails due to incorrect script's serialization

IL2CPP

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Jun 17, 2018

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Version/s: 2018.2.0b8

Steps to reproduce: 1. Download 1050196_repro.zip 2. In the Player setting switch to IL2CPP backend 3. Build "SampleScene" scene Ex... Read more

0
votes
Fixed

[UI] Baked lightmaps, documentation and reset button clips when lighting...

Progressive Lightmapper

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Jun 19, 2018

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Version/s: 2018.3.0a1

Baked lightmaps, documentation and reset button clips when lighting settings window shrinks horizontally. Steps to Repro: 1. Creat... Read more

0
votes
Fixed

[PLM] Editor crashes after pressing "Generate Lighting" button in the Ad...

Progressive Lightmapper

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Jun 19, 2018

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Version/s: 2018.3.0a2

Steps to repro: 1. Open attached project on OSX; 2. Open the Lighting window (Windows>Rendering>Lighting Settings); 3. Click 'Gener... Read more

2
votes
Fixed

[FBX Exporter] ArgumentNullException is thrown when exporting GameObject...

Package: FBX Exporter

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Jun 16, 2018

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Version/s: https://assetstore.unity.com/packages/essentials/fbx-exporter-101408

Reproduction steps: 1. Open the attached project "FbxExporterBug.zip"; 2. Open the scene Scenes/TheBug; 3. Right-click on the only o... Read more

0
votes
Won't Fix

Generic class values are not deserialized on built game

Scripting

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Jun 14, 2018

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Version/s: 2018.1.3f1

Steps to reproduce: 1. Open user attached project 2. Play the scene 3. Notice that the speed is set to 9 4. Build and run 5. Speed v... Read more

0
votes
Fixed

InputField gets corrupted and ArgumentOutOfRangeException is thrown when...

uGUI

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Jun 18, 2018

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Version/s: 2017.4.1f1

To reproduce: 1. Open project 2. Play 'Scene1' in the editor or Mac Standalone 3. Copy any of the emojis from the list below the rep... Read more

0
votes
By Design

Mesh Collider with a Rigidbody bounces differently from other Mesh Colli...

Physics

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Jun 19, 2018

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Version/s: 2017.3.1p1

How to reproduce: 1. Open attached "repro_1050835" project 2. Enter Game mode 3. Look at the Game view Expected result: Rigidbodies... Read more

0
votes
Fixed

Mesh renderer draw shadows on terrain when painted as a tree even when t...

Terrain

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Jun 19, 2018

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Version/s: 2018.3.0a2

Mesh renderer draw shadows on terrain when painted as a tree even when the cast shadow is set to "off" Steps to Repro: 1. Open atta... Read more

0
votes
By Design

Corrupted Base Layer causes OnStateIK to be called twice

Animation

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Jun 08, 2018

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Version/s: 2018.1.0f2

Steps to reproduce: 1. Open user-attached project 2. Select DefaultAvatar in the Hierarchy 3. Add "Animator Controller FAULT" into i... Read more

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