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Wrong exception types don't fall through in generic methods, causing inv...
Given this code, .NET and IL2CPP output differs: using System; using static System.Console; class Program { public delegate void ... Read more
[build report] exception in editor on calculating size for WebGL build
-e: see title, feature looks working otherwise --no such exception thrown in 5.4.0b22 -repro: --open attached project or create new... Read more
[Editor][OSX][Regression] NullReferenceException in PackageImportTreeVie...
Steps to repro: 1. Open Unity on OSX; 2. Open Asset Store (Window -> Asset Store); 3. Download any package; 4. Click 'Import' butto... Read more
[WSA] Fullscreen Movie Player has no Exit button
On Store Apps impossible to stop movie, when launched Handheld.PlayFullScreenMovie(). You have to wait till movie finishes to play. ... Read more
[iOS] Animating Alpha component of UI Text with Shadow and Outline hogs ...
Steps to reproduce: 1) Open the attached project. 2) Build the project for iOS. 3) Deploy the project to a device via Xcode. 4) Open... Read more
Can't unlink project in Connect window in 5.3.5p4
I don't know how to reproduce this yet, but I got this two times already today hope the logs will help and please see video with des... Read more
Activating an object with an Animation component causes CPU performance ...
To reproduce the issue follow the steps: 1. Open "Meme Switch" project 2. Open "CS_Game" scene 3. Run the scene 4. Open Profiler Win... Read more
[Shuriken] Trigger radius scale property is not exposed to public API
Cannot change ps.trigger.radiusScale by script, while: ps.collision.radiusScale is visible and fully accessible and alterable. Add... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects