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[Packman] Files aren't checked out when they are made writable by Packag...
How to reproduce: 1. Create and open a new Unity project 2. Set up perforce version control on it and close the project 3. Open "man... Read more
Crash in WebViewWindowPrivate::SetNewParentWindow(void*) when closing Un...
How to reproduce: 1. Create a new Unity project 2. Reset the Editor layout to 'Default' 3. Open Window > General > Services window 4... Read more
[MacOS] Slow editor performance in scene view before entering playmode
steps: 1a. Open Unity Hub (Note: issue does not repro if you open Unity app directly in Finder) 1b. open a new URP template (using 2... Read more
Bolt component inspector is hiding text behind a Text Field
Bolt component inspector is hiding text behind a Text Field: !Screenshot 2020-07-16 at 12.47.29 PM.png|width=385,height=125! Read more
Unable to edit the summary or name via the inspector
I can't change the summary or name of a Bolt Class, Asset or Enum in the inspector. The only place you can edit the summary is via t... Read more
System.NotSupportedException: Material does not support code generation.
Repro steps: * Import attached Bolt 2 graph * Maybe need to add the class to a gameobject component * Select "Generated" in the B... Read more
[iOS 13][UaaL] Facebook Login window does not open on a button click whe...
How to reproduce: 1. Open the attached 'PianoUnity' project from the attached 'Piano.zip' zipped folder 2. Open 'SampleScene' Scene ... Read more
Slider Component using an Image for its Fill Rect field does not properl...
How to reproduce: 1. Create a new Unity project 2. Import the tester-attached Prefab(Slider.prefab) 3. Drag the prefab into the scen... Read more
Expose ScriptableBuildPipeline settings API as the EditorPrefs for sett...
We made obsolete the EditorPrefs path for ScriptableBuildPipeline settings as these were global and not per project. We adopted a js... Read more
[URP] Framedebugger list multi-camera events under one "Render Camera"
Steps: 1. Open attached URPFramedebugger.zip 2. Open SampleScene, hit play 3. Open FrameDebugger, click enable Actual: FrameDebugge... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Android player crashes on "vk::RenderPasses::GetPackedRenderPass" when using Vulkan Graphics API in a specific project
- Crash on block_merge_next when updating a mesh
- Prefab Variant is created when creating an Original Prefab from a Prefab Variant
- InternalCallRegistrationWriter attempts to launch with Mono when building the project with the IL2CPP Scripting Backend
- [Linux] FPS limit becomes unset for some time when maximizing Game View while in Play Mode