Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
0
Found in
2019.3.15f1
2019.4
2020.1
2020.2
Issue ID
1263362
Regression
No
[Packman] Files aren't checked out when they are made writable by Package Manager upon opening a project
How to reproduce:
1. Create and open a new Unity project
2. Set up perforce version control on it and close the project
3. Open "manifes.json" from the Packages folder
4. Change "com.unity.timeline" version to 1.2.14 and save the file
5. Open P4V client and login with the same Workspace as the one used in step 2
6. In P4V navigate to the Packages folder containing "manifest.json" and "packages-lock.json" files
7. Submit "manifest.json" and "packages-lock.json" files
8. Open the project with a newer version of Unity
9. Click "Yes" when asked, "Would you like to make these files writable?"
Expected results: when making files writable Package Manager also checks them out in the chosen Version Control system
Actual results: files are made writable without checking them out
Reproducible with: 2019.4.5f1, 2020.1.1f1, 2020.2.0a19
Could not test with: 2018.4.25f1 (packages-lock.json doesn't exist)
Notes:
-The issue also reproduces with Plastic SCM Version Control system
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a1
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0b12
Resolution Note (fix version 2020.3):
Fixed in 2020.3.5f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.22f1