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[Android] Render scale changes make the screen blink
When render scale is changed by script in a Daydream app on a Pixel phone, the screen begins blinking and continues to blink until t... Read more
[SPS | Android] Mirror Mode makes scene go blank when Single-Pass Stereo...
Mirror mode is supposed to make both eye views show the same image, but if it is used in conjunction with Single-Pass Stereo it make... Read more
Public variable cannot be updated during playmode if script is attached ...
How to reproduce:1. Open "StateMachineBehaviour Problem" project2. Open the Animator window and open "animator test" animation contr... Read more
[WebGL] Build causes javascript exception: abort(-1) at jsStackTrace (Bu...
To reproduce:1) Open attached project (SolarSystemSimulation)2) Build, but NOT run, for WebGL3) Upload it to server4) Open the page ... Read more
MonoDevelop is not finding references when define symbols used
Repro steps: 1. Open attached project.2. Open Target.cs script with MonoDevelop3. Make sure only Target.cs tab is open4. Press "Find... Read more
Drawing ReorderableList in custom PropertyDrawer causes rendering issues
Drawing a Serialized property with custom PropertyDrawer which draws ReorderableList causes rendering issues in the said list. The i... Read more
IndexOutOfRangeException when multi-selecting a mix of sprite atlases
"IndexOutOfRangeException: Array index is out of range." when selecting a mix of packed and empty sprite atlases 1. Open attached pr... Read more
"The SerializedObject should not be used" when selecting a single atlas ...
"The SerializedObject should not be used inside OnSceneGUI or OnPreviewGUI. Use the target property directly instead." when selectin... Read more
DeoptimizeTransformHierarchy crashes when an object having a SkinnedMesh...
Reproduction Steps:1. Import attached project.2. Open "asdf" scene.3. Enter play mode. Result in 5.5: Unity crashes. Result in 5.6 a... Read more
Two pass Surface Shader does not include Vertex color data in the second...
Steps to reproduce:1. Open attached project2. Select "OW_Decal" shader3. Click "Show generated code", look at line 6274. Observe tha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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