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OSX Standalone Player using -batchmode command line argument uses up abo...
How to reproduce: 1. Open attached project2. Open scene main.unity3. Build to OSX Standalone4. Run the standalone build with the -ba... Read more
[DX11] Change the scale of an object at runtime affects it's colour
>Vector3 newShadowScale = new Vector3(GetShadowWidth (), GetShadowHeight (), 0f); Scale of 0 (Z component) doesn't make sense and... Read more
Editor setting "Virtual Reality Supported" effects Standalone build sett...
To reproduce:1.Open attached project.2.Check Editor settings, notice that "Virtual Reality Supported" is enabled.3.Try to build proj... Read more
A way to dynamically update Text.text
Dynamically updating the Text.text property especially if it's done every frame (for example when trying to crate a 'typewriter' eff... Read more
NetworkTransform doesnt sync CharacterController rotation
NetworkTransform doesnt sync CharacterController rotation when the object is not moving. Read more
Sprite into multiple makes a few frames sheared
1. open attached project (case_702772-dumb2dtest.zip)2. view the AliensGuyNormal_3 slice and note that it is sheared3. select Aliens... Read more
[Occlusion Culling] Occulsion culling doesn't work properly with water r...
To reproduce:1.Open attached project.2.Open and play "test_water_occlusion" scene located in Assets.3.Notice that objects water refl... Read more
[SpriteRenderer] Adding multiple materials to the Sprite Renderer spams ...
Steps to reproduce: 1. Create new project2. Create an empty 'Sprite' game object3. Select the Sprite in the hierarchy4. Open the ins... Read more
[iOS] 'IOException: Failed to Move File' when building to a different dr...
To Reproduce: 1. Build an empty project to some other drive the project is on (external drive or different partition).2. Observe tha... Read more
All about bugs
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