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Input field value changed broken behavior on mobile devices
Steps to reproduce: 1. Open the attached project 2. Open and play the scene 3. Select the first input field 4. Enter some text 5. N... Read more
[Hinge Joint] If Connected Body is disabled crashes on object enable
Enabling game object, which has hinge joint and joint's connected body is other disabled game object crashes editor. Steps to repro... Read more
[iOS] HandHeld.PlayMovie doesn't work correctly in Landscape mode on iOS6
To Reproduce: 1. Deploy the attached project to an iOS6 device. 2. Rotate the device to landscape mode. 3. Play video in any mode. ... Read more
[DefaultProbe] Skybox ambient doesn't work if scene is not baked unlike ...
To reproduce: 1. Open attached project 2. Run scene 1 3. Change ambient intensity 4. Notice that it isn't applied when set to skybox... Read more
[Ambient] Allow higher than 1 ambient intensity
Currently ambient is limited to 1 and users would like to have it higher to control ambient intensity better. Especially needed for... Read more
[FixedTimestep][LimitVelocityOverTime] The size of Particle system in ed...
Steps to reproduce: 1. Open attached project ("ParticleBug.zip") 2. Open scene "ParticleBug" 3. Go to "Edit > Project settings > Ti... Read more
Multiselecting textures with different override settings doesn't show "-...
To reproduce: 1) Open attached project 2) Notice that there are 7 textures. Some of them have override for standalone enabled, some ... Read more
[Android][MeshRenderer] Shadow artifacts on mesh renderer with 'Receive ...
Weird shadow artifacts on a mesh with 'Receive Shadows' enabled when running a built application on certain devices. Read more
Crash in ApiGLES::CheckFramebuffer on ATI Radeon HD 4770 when forcing gl...
Machine is available via http://confluence.hq.unity3d.com/display/DEV/QA+Physical+Lab To reproduce: 1. Connect to specified machine... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
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