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Animation Previewer - Transition - Double Transform on the transition -...
Double transform happen on humanoid character when previewing a transition in the animation previewer Read more
[Recorder] Installing the recorder in our Standard Assets Example Projec...
[Recorder] Installing the recorder in our Standard Assets Example Project corrupts the recorder editor Steps to repro: 1. Open our ... Read more
[Android][iOS] AudioSource playing through Google Resonance Audio SDK wi...
How to reproduce: 1. Open the user attached project and "ResonanceAudioDemo" scene 2. Enter playmode, notice that Cube is emitting s... Read more
[iOS][IL2cpp] The C++ code generation done by IL2CPP is wrong when using...
Reproduction Steps: 1. Open User's project 2. Set Scripting Backend to IL2CPP 3. Open "ffi_unity.cs" and "ffi.cs" Correct: 4. Set pr... Read more
Canvas size depends on the latest active game view aspect ratio for all...
To reproduce: 1. Open attached project 2. Switch between game view tabs with different aspect ratios Expected vs actual: canvas siz... Read more
Breaking Prefab instance for missing prefab shows the Prefab Buttons "Se...
How to reproduce: 1. Create a prefab 2. Delete the prefab in Assets folder (scene object turns red) 3. Break prefab instance for th... Read more
[2017.3] Dll files in Editor folders are not treated as Editor scripts
How to reproduce: 1. Open the "ReproProject.zip" project 2. Notice the error in Console tab Actual result: Facebook.Unity.FB is def... Read more
[FBX] Position Constraint is not converted correctly when exporting FBX ...
To reproduce: 1. Open user's project 2. Find game object joint3 in Hierarchy window 3. In Inspector window, expand Constraint setti... Read more
TestRunner: "Create Test Script in current folder" button activity statu...
Steps to reproduce: 1. Start a new project 2. Open Test Runner window 3. Create and enter the 'Editor' folder 4. Notice that "Create... Read more
[TestRunner] Two errors are printed in console after creating script in ...
Steps to reproduce: 1. Create new project 2. Open Test Runner (Window -> Test Runner) 3. Create Test Assembly Folder 4. Create scrip... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs open in projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map