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0
votes
Fixed

[PointerHandlers] Pointer enter/exit detection order is not working corr...

2D

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Apr 19, 2015

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Version/s: 5.1.0b3

Steps to reproduce: 1. Open the attached project2. Open 'EventSystemBug' scene3. Notice that three sprites are rendered corretcly ac... Read more

0
votes
Fixed

Custom Text Outline causes failure to build

IL2CPP

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Apr 21, 2015

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Version/s: 5.0.1p1

-e: project adds a custom outline to the UI text. works fine in editor and standalones, doesn't build for IL2CPP WebGL/iOS nor iOS M... Read more

0
votes
By Design

Resources.LoadAll() not working in the WebGL

WebGL

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Apr 20, 2015

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Version/s: 5.0.1f1

To reproduce:1. Build attached project for WebGL2. Open build3. Press play4. Notice that levels are not loaded Read more

1
votes
Won't Fix

Generated Root Motion Curves don't animate correctly

Animation

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Apr 21, 2015

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Version/s: 5.0.1p1

Animation converted to Root Motion Curves doesn't correctly animate, it appears to not fully reach the end values of the animation i... Read more

0
votes
Fixed

Hiding GameObject throw error (m_IsVisibleInScene && IsInScene()) == m_I...

Animation

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Apr 21, 2015

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Version/s: 5.0.1f1

Contains game object "Hero" that plays animation "hero_drinking" at the first frame animation sets mesh render off for foot mesh. Wh... Read more

0
votes
By Design

Unnecessary uniforms from surface shaders generated to OpenGL ES 3.0

Shaders

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Apr 21, 2015

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Version/s: 5.1.0b3

I noticed very strange behavior in unity 5.1b3 that compiled shaders for OpenGL ES 3.0, have lots of unnecessary uniforms, see scree... Read more

0
votes
Won't Fix
0
votes
Fixed
3
votes
Fixed

IL2CPP: Using interfaced struct in generic class causes problem

IL2CPP

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Apr 21, 2015

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Version/s: 4.6.4p3

IL2CPP fails to handle data in a struct when the following conditions are met: - This struct implements an interface.- This struct i... Read more

1
votes
Fixed

[WP8.1] Linerenderer causes a black screen or crash on adreno 305 & 330 ...

WP8.1

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Apr 12, 2015

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Version/s: 5.0.0p3

To reproduce:1. Create a new 2d project2. Create a line renderer3. Assign the default-diffuse material to it4. Set the 2nd position ... Read more