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[MonoDevelop] 5.9.6 won't apply and save custom format policy
Steps to reproduce: 1) open MD 2) import custom policy (user has attached one) 3) press ok 4) go into options and select new policy ... Read more
Unity crashes in DoImportScene when importing a particular fbx model
Steps to reproduce: 1) Create a new project or open an existing one. 2) Import the attached asset 'test_cube.fbx'. - Unity crashes... Read more
Hard EXC_BAD_ACCESS crash from AsyncOperation
How to reproduce: 1. Extract attached project 2. Replace the runTestsForever.sh script with the one provided here 3. Edit the runTe... Read more
Unity crashes when using "Object.DontDestroyOnLoad(this);" because of me...
Steps to reproduce: 1. Open attached project. 2. Open scene named "MoveCubeAB". 3. Enter the play mode. 4. Wait for some time (until... Read more
UnwrapCL.exe fails with models set to Generate Lightmap UVs
Imported models in 5.4.0b21 fails, the following error continuously appearing: "UnwrapCL.exe has stopped working". Reproduction Ste... Read more
Editor crashes in 'mono_magic_trampoline' when calling a generic function
Steps to reproduce: 1) Open the attached project. 2) Open scene 'eg.unity'. 3) Press play. - Unity crashes. Note: it crashes when... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects