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Shader Graph Property type change breaks Shader Graph Node rendering
How to reproduce: 1. Open Unity 2. Load tester-submitted project(link in edit section) 3. Open shader 'PartyPreview' in Shader Graph... Read more
[Windows] Setting new project path to nonexistent disk causes Unity to g...
Reproduction steps: 1. Open Unity editor 2. Select New+ 3. Insert invalid location, e.g. Y:\ 4. Select "Create project" Expected re... Read more
Editor crashes in PhysicsManager2D::ProcessContacts when spawning two ph...
To reproduce: 1. Open the project, attached by the tester (see link in edit) 2. Launch the standalone build 3. Host the game 4. Ent... Read more
Particle System Culling is disabled even with a non-animated (random) sh...
How to reproduce: 1. Download attached project file and open "Report" Scene (Check that the particle system has a circle shaped emis... Read more
[Android] Vulkan graphics API is not checked if device is compatible or ...
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Graphics API is set to Vulkan in the Player Setting... Read more
Unity crashes when Layer is added to Animator which was created with Ani...
How to reproduce: 1. Open given Unity project 2. Enter "MixedBlend" scene 3. Enter Play Mode 4. Select "CharacterWhitebox" in Hierar... Read more
Mono fails to compile a script with a correct generic expression
This bug is a regression from: https://fogbugz.unity3d.com/f/cases/876738/ Fixed in 2017.2.1p4 Read more
[macOS] [IL2CPP] Build fails with DllNotFoundException: ole32.dll
Steps to reproduce: 1. Open the project 2. Make sure build target is set to Mac Standalone 3. Make sure selected scripting backend i... Read more
[Android]Larger Single channel textures crash on Android when imported a...
1. Open the attached "TextureCrash" project and build it to device 2. Open the built application and press "Load BC4 Scene" Result:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 6000.0.X: Universal 3D Sample project template takes a very long time to build.
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected