Search Issue Tracker
[Terrains] Tree rendering crash when tree Mesh is changed/destroyed
Repro steps: 1) open scene World2) Go to Assets -> Trees and select Tree1_winter3) In the inspector window change Mesh Compressio... Read more
Unity crashes when playing the scene with Non-convex MeshCollider with n...
Repro steps:1) Open scene Procedural Testing2) Play the game Faults of crash:Log says: 'Non-convex MeshCollider with non-kinematic R... Read more
[IL2CPP] Project fails to Build fails when 'event Action' is used
To Reproduce: 1. Build the project from repro_test.zip (12 MB) with Ill2CPP2. Observe that the build fails with: IL2CPP error for me... Read more
'Mecanim FAQ' incorrect question regarding legacy animations and animati...
Under ".../Unity/Editor/Data/Documentation/en/Manual/MecanimFAQ.html" one of the questions are written incorrectly: "So the Animator... Read more
Material properties animated by animation clips can't be shared with oth...
To reproduce:1. Open attached project2. Open Main scene3. Press play4. Observe that the sphere pulses from white to red and back, as... Read more
[WP8] Serializable parent class causes serialization errors
To reproduce:1. Open attached the 'repro.zip'. It contains a script that has a parent and child classes. The parent class has the Se... Read more
UI not rendered on Android and iOS if native rendering event is issued i...
How to reproduce: 1. Open attached project2. Open scene NativeRendering.unity3. Build to iOS and run- Notice that UI is not rendered... Read more
The menu Unity -> Modules... does not display anything and throws errors
How to reproduce: 1. Open any project2. Go to Unity -> Modules...- Observe that nothing is displayed and the console is full of e... Read more
CapsuleCollider edit gizmo dots are offset by a 90 degree angle
How to reproduce: 1. Open any (new) project2. Create a Capsule and select it3. Click the Edit Collider button in the inspector- Note... Read more
UNET can't have multiple scripts deriving from NetworkBehaviour on same ...
To reproduce:1. Open attached project2. Build and Run windows standalone3. Open Menu scene in editor4. Select Player prefab and acti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component