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Configurable Joint rotates object in opposite direction when Swap Bodies...
Configurable joint rotates object in opposite direction without using swap bodies function. To reproduce:1.Open attached project2.Op... Read more
ControllerColliderHit.moveLength() returns CharacterController.Move() pa...
Reproduction steps:1.Open project attached (ReproduceBug.zip).2.Open scene "Scene01".3.Press play.4.Press "Arrow up" to move. Expect... Read more
"Global event received: domain-reload" written out as warning to editor ...
This gets printed to the warning log on every domain reload: Global event received: domain-reload (Filename: C:/Projects/unity/Edito... Read more
[FBX] Different rotation is applied to prefab when upgrading project fro...
To reproduce:1) Open attached project and MyScene scene in 5.32) Search in Hierarchy for RightForeArmRoll3) Check Rotation - it shou... Read more
VFACE semantics are inverted in the Scene view when using the Direct3D9 ...
Reproduction Steps: 1. Import attached project.2. Open "VFaceTest" scene.3. Observe the difference between Scene and Game view. Expe... Read more
A specific script crashes editor when trying to open not found 'SceneMan...
To reproduce:1. Open repro project2. Open 'TEST' scene3. Play scene Expected: scene will playActual: editor crashes Reproduced on: 5... Read more
[Mobile][SceneView] Baked lighting with GI disabled are causing incorrec...
In editor, standard shader and mobile shaders can render incorrect preview results when the platform is switched to iOS or Android. ... Read more
Animation transitions: ''Difference in effective length between states i...
How to reproduce:1. Open user provided project2. Animations/HandRight.controller3. Click on any transition (e.g. Idle -> GrabBroo... Read more
Dynamic object is getting Culled
To reproduce:1. Open attached project;2. Open "Test" scene;3. Enter Play mode;4. Move the Camera forward to the Cube ("Cube"). Expec... Read more
AnimationClipPlayable::SetClip crashes Unity when animation is recorded ...
To reproduce:1.Open attached project2.Open "MecanimCrash.unity" scene3.Enter play mode4.Press "c" on your keyboard5.Observe Unity cr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor