Search Issue Tracker
[Timeline] Object rotations are inverted after animation track removed f...
Object rotations are inverted after their animation track is removed from Timeline 2. How we can reproduce it using the example you ... Read more
[Timeline] Fields in Inspector edited during Timeline record are stuck t...
1. What happened Fields in Inspector edited during Timeline record are stuck to their starting value and scrubbing doesnt reflect ch... Read more
[Inspector] Cant use arrow keys to navigate Add Component menu
Cant use arrow keys to navigate Add Component menu 2. How we can reproduce it using the example you attached 1) Open attached projec... Read more
[Editor] Missing scripts are now titled "Nothing Selected" and enabling ...
Missing scripts are now titled "Nothing Selected" (used to be blank) and enabling them throws"ArgumentNullException: Argument cannot... Read more
[Timeline] Timeline on Camera resets its position to (0,3,0) when not se...
When adding a position track for a camera and adjusting, if Camera is then unselected the camera moved to world (0,3,0) 2. How we ca... Read more
[Timeline] Can key objects in non-active scenes (multiscene) but the ani...
Can key objects in non-active scenes (multiscene) but the animator reference is lost when entering play mode (destructive) This is k... Read more
[UI] CanvasRenderer.OnTransformChanged is called twice per CanvasRenderer
In the attached project there is a Canvas set to Screen Space - Camera rendering mode with the Main Camera selected as the camera to... Read more
Rebind no longer resets the Animator
Steps to reproduce:1. Open attached project2. Press A to start the animation3. Press S to rebind the animation Expected result: The ... Read more
[Regression] MissingReferenceException after deleting duplicated Terrain...
Steps to repro: 1. Open attached project and 't1' scene;2. Select 'New Terrain 1' asset file in Project view's Assets folder;3. Pres... Read more
In Camera Preview using Deferred rendering mode, fog does not show up
While changing from Forward to Deferred rendering modes on camera you can see in the Camera preview that the fog is gone on Deferred... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List