Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0b1
Issue ID
900624
Regression
No
[Timeline] Object rotations are inverted after animation track removed from Timeline
Object rotations are inverted after their animation track is removed from Timeline
2. How we can reproduce it using the example you attached
1) Open attached project and scene Test
2) Drag Directional Light onto the Main Cameras timeline and add "Animation Track"
3) Start recording on Directional Light track and adjust its rotation
4) Remove Directional Light track
5) Select Directional Light object and witness inverted rotation
Reproducible in 2017.1.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment