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Shader Graph Property type change breaks Shader Graph Node rendering
How to reproduce: 1. Open Unity 2. Load tester-submitted project(link in edit section) 3. Open shader 'PartyPreview' in Shader Graph... Read more
[Windows] Setting new project path to nonexistent disk causes Unity to g...
Reproduction steps: 1. Open Unity editor 2. Select New+ 3. Insert invalid location, e.g. Y:\ 4. Select "Create project" Expected re... Read more
Editor crashes in PhysicsManager2D::ProcessContacts when spawning two ph...
To reproduce: 1. Open the project, attached by the tester (see link in edit) 2. Launch the standalone build 3. Host the game 4. Ent... Read more
Particle System Culling is disabled even with a non-animated (random) sh...
How to reproduce: 1. Download attached project file and open "Report" Scene (Check that the particle system has a circle shaped emis... Read more
[Android] Vulkan graphics API is not checked if device is compatible or ...
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Graphics API is set to Vulkan in the Player Setting... Read more
Unity crashes when Layer is added to Animator which was created with Ani...
How to reproduce: 1. Open given Unity project 2. Enter "MixedBlend" scene 3. Enter Play Mode 4. Select "CharacterWhitebox" in Hierar... Read more
Mono fails to compile a script with a correct generic expression
This bug is a regression from: https://fogbugz.unity3d.com/f/cases/876738/ Fixed in 2017.2.1p4 Read more
[macOS] [IL2CPP] Build fails with DllNotFoundException: ole32.dll
Steps to reproduce: 1. Open the project 2. Make sure build target is set to Mac Standalone 3. Make sure selected scripting backend i... Read more
[Android]Larger Single channel textures crash on Android when imported a...
1. Open the attached "TextureCrash" project and build it to device 2. Open the built application and press "Load BC4 Scene" Result:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion