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OnReceivedBroadcast not called on Android/iOs devices when acting as a c...
Steps to reproduce: 1. Open "SimpleRepo.zip" project 2. Build for device (Android/iOS) 3. Launch the build on the phone and go to pl... Read more
Resizable area minimal width is determined by currently opened window only
How to reproduce: 1. Open Unity 2. Create a new project 3. Dock Inspector, Lighting and Lighting Explorer windows in a single horizo... Read more
Shader Graph Property type change breaks Shader Graph Node rendering
How to reproduce: 1. Open Unity 2. Load tester-submitted project(link in edit section) 3. Open shader 'PartyPreview' in Shader Graph... Read more
[Windows] Setting new project path to nonexistent disk causes Unity to g...
Reproduction steps: 1. Open Unity editor 2. Select New+ 3. Insert invalid location, e.g. Y:\ 4. Select "Create project" Expected re... Read more
Editor crashes in PhysicsManager2D::ProcessContacts when spawning two ph...
To reproduce: 1. Open the project, attached by the tester (see link in edit) 2. Launch the standalone build 3. Host the game 4. Ent... Read more
Particle System Culling is disabled even with a non-animated (random) sh...
How to reproduce: 1. Download attached project file and open "Report" Scene (Check that the particle system has a circle shaped emis... Read more
[Android] Vulkan graphics API is not checked if device is compatible or ...
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Graphics API is set to Vulkan in the Player Setting... Read more
Unity crashes when Layer is added to Animator which was created with Ani...
How to reproduce: 1. Open given Unity project 2. Enter "MixedBlend" scene 3. Enter Play Mode 4. Select "CharacterWhitebox" in Hierar... Read more
Mono fails to compile a script with a correct generic expression
This bug is a regression from: https://fogbugz.unity3d.com/f/cases/876738/ Fixed in 2017.2.1p4 Read more
All about bugs
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Latest issues
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