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2
votes
Fixed

[Shuriken] Size over lifetime affects particle size but not its collider...

Shuriken

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Apr 27, 2016

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Version/s: 5.4.0b16

Steps to reproduce: 1. Download and import attached project. 2. Open scene: main 3. Press play or simulate "bad" particle system in... Read more

0
votes
By Design

Increased amount of draw call batches between 5.0 and 5.3

Graphics - General

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Apr 05, 2016

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Version/s: 5.3.2f1

How to reproduce: 1. Open project from case 785790 2. Open scene Maps/Scenes/Terminal_DM.unity 3. Play the scene - Note the large ... Read more

0
votes
Fixed

OpenVR - culling in left eye slightly off

VR

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Apr 27, 2016

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Version/s: 5.4.0b15

1. What happened The culling frustum for the left eye with native OpenVR support appears too aggressive, culling objects that should... Read more

0
votes
Fixed

Transition to an empty state with interruption source set to "Next State...

Animation

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Apr 05, 2016

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Version/s: 5.4.0b12

Steps to reproduce: 1. Open attached project "785852.zip" 2. Open scene "Animator controller" 3. Run it 4. In game, press left mous... Read more

0
votes
Won't Fix

Elements of world space canvas twitch if rotating canvas that are far fr...

UI

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Apr 26, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project "791841.zip" 2. Open scene "Scenes/repro" 3. In hierarchy, select "GameObject" 4. Star... Read more

0
votes
Not Reproducible

[Shadows] Cascade matrices not setup when no opaque geo is visible; hard...

Shadows/Lights

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Feb 10, 2016

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Version/s: 5.3.2p2

Steps to reproduce: 1. Open attached project 2. Open scene "Sample Scene" 3. Run it 4. In game view, turn character around and pan ... Read more

0
votes
Duplicate

Attaching Text component to a game object which has Collider component a...

UI

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Apr 26, 2016

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Version/s: 5.4.0b15

How to reproduce: 1. Create anew project 2. Create empty game object 3. Change object's position to X=-0.1893031, Y=0.164244, Z=2.19... Read more

0
votes
Postponed

[Compiling] C# compiler incorrectly sets accessibility on anonymous func...

Mono

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Apr 27, 2016

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Version/s: 5.3.3p2

Workaround: for now the workaround is to mark the nested class as internal (rather than private) or move it outside of the declaring... Read more

0
votes
Fixed

Unity progress bar steals focus from other windows

--

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Apr 12, 2016

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Version/s: 5.3.0f4

Shown progress bar steals focus. That might happen several times depending on what is being done. For example when importing a large... Read more

0
votes
By Design

Physics spikes when rigidbody contains a lot of children with non-physic...

Physics

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Apr 21, 2016

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Version/s: 5.4.0b15

Steps to reproduce: 1. Open attached project "790680.zip" 2. Open scene "repro" 3. Open profiler 4. Run it 5. Once Ball touches ter... Read more

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