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0
votes
Won't Fix

Crash in GameObjectHierarchyProperty::Parent when undoing changes

Scene Management

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Mar 12, 2017

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Version/s: 5.5.1f1

To reproduce:1. Open attached project (in 5.4 and older versions use testProject.unitypackage);2. Open "Scene1" scene (in 5.4 and ol... Read more

2
votes
Not Reproducible

[OS X] Standalone launches in incorrect resolution on Retina screen if "...

MacOS

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Mar 13, 2017

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Version/s: 5.6.0f1

1. Download the attached project2. Launch the "Core.app" standalone (or build a new one with Resizable Window enabled in the Player ... Read more

0
votes
Fixed

Standalone build does not launch if the build name contains a semicolon

Deployment Management

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Mar 13, 2017

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Version/s: 2017.1.0a3

Steps to reproduce:1. Create a new project2. Build it by including ";" in it's title (e.g. t;est)3. Try to launch the build Expected... Read more

0
votes
By Design

Video preview keeps playing after closing inspector

Video

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Mar 13, 2017

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Version/s: 5.6.0f1

To reproduce:1. Open attached project2. Select video in the project3. Play preview4. Close inspector5. Notice that audio keeps playi... Read more

0
votes
Fixed

[OSX] Standalone does not launch on the primary Retina monitor if launch...

MacOS

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Mar 13, 2017

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Version/s: 5.6.0f1

1. Download the attached project;2. Launch "Metal.app";3. Move the Resolution dialogue box to main Retina screen;4. Select the highe... Read more

0
votes
Fixed

Bottom face of reflection probes gets seam probably due to csm pancaking

Progressive Lightmapper

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Mar 09, 2017

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Version/s:

Bottom face of reflection probes gets nasty shadowmap seam, which is probably due to csm pancaking. The quality of csm shadows on th... Read more

0
votes
Fixed

[PVR] Lightprobe data inconsistent between manual bakes after hiding lights

Global Illumination

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Mar 13, 2017

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Version/s: 5.6.0f1

Under certain circumstances light probes baked with PVR as backend will generate different results after a light has been disabled/e... Read more

0
votes
Fixed

[PVR] G-Buffer job fails when Keep Quads option is enabled

Global Illumination

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Mar 13, 2017

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Version/s: 5.6.0b11

When `Keep Quads` option is enabled in Import Settings of a mesh, Progressive Lightmapper gets stuck. Steps for reproduction:1) Open... Read more

0
votes
Fixed

[Enlighten][Baked GI] Emissive scene visualization is not working

Progressive Lightmapper

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Feb 15, 2017

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Version/s: 5.6.0b7

Emissive scene visualization is not working for Enlighten Steps for reproduction:- Open the scene `t1`- Ensure that backend is set t... Read more

3
votes
By Design

Generated DLL is not loaded with Unity 5.5 and newer

Scripting

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Mar 09, 2017

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Version/s: 5.5.2f1

Framework target is set to Mono/.NET 3.5, however in Unity 5.5 while loading this dll, the following error appears: "Plugin targets ... Read more

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