Search Issue Tracker
[LOD] LODGroup levels shows different values between Inspector and Scene
Steps to reproduce: 1) Download and open attached project "LODtest" in Unity. 2) In hierarchy, click on "American_Elm_Desktop" or "... Read more
[iOS9] 64bit devices have extremely high GPU usage in Metal and GLES
How to reproduce: 1. Open attached project 2. Build to iOS and open the project in Xcode 3. Enable the GPU Frame Capture for Metal ... Read more
FindScriptByClassName Does Not Account for Namespace-Qualified className
Icons for Scriptable Objects with namespace are displayed incorrectly (default asset icon). To reproduce: 1) Open the attached proj... Read more
Building to WebGL takes very long time
Reproduction Steps: 1. Open user's or any other project 2. Build to WebGL 3. Notice that building stuck on compiling to C++ and then... Read more
Missing menu bar in Windowed mode OS X mac standalone
Reproduction Steps: 1. Open User's or any other project 2. Build to Mac standalone 3. Run in windowed mode 4. Notice that there is n... Read more
UI redraw issue when game view aspect is changed
1. Create an empty project 2. Create a UI label ( gameObject -> UI -> Text ) 2. Switch to game view tab and change the aspect Ratio ... Read more
Pop-up is over the dropdown when the window is at the bottom of the screen
Steps to reproduce : - create a new scene and select the main camera - move the inspector to the bottom of the screen - click on th... Read more
[CV1 | Oculus SDK] Unity Automatically Culling Objects in Peripheral Vis...
All you need to do is test a scene (most apparent in RollerGameTest Edge4) and look at it through the Oculus Rift CV1. as you move ... Read more
[OSX] Right mouse click the material in inspector doesn't open menu
How to reproduce: 1. Create a new project 2. Create a new material 3. Select material so it appears in Inspector 4. Right mouse cli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects