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[iOS] Wrong Screen.safeArea on iPhone on Start()
To reproduce:1. Open attached project "test.zip"2. Open "scene.unity" scene3. Build for iOS4. Deploy Xcode project to iOS device5. O... Read more
[Linux] Stutter in Unity Video Player
To reproduce:1) Open attached project2) Build and run for Linux Expected: Smooth playingActual: Stutter (depending on power of rig, ... Read more
[ShaderGraph] Combine Node - Out ports seem to have no concept of shader...
1. Create/open a project in 2019.1 and import 4.0.0-preview versions of ShaderGraph, LWRP, HDRP, and CoreRP packages2. Create a new ... Read more
[ShaderGraph] Color Control has inconsistent width when editing Color Pi...
When manipulating the color picker from a Color node, the Control Control on that node will change size every frame. See video. Read more
[ShaderGraph] Some nodes don't append control options to generated code ...
- Matrix Construction- Doesnt append column/row to function name- Metal Reflectance- Doesnt append mode to output name Read more
[ShaderGraph] Enum dropdown labels overflow dropdown UI and truncate on ...
Labels on enum dropdown UIElements, when long enough, overflow the dropdown UI panel on to the node panel, where they are truncated ... Read more
[ShaderGraph] Slider Node input field has incorrect caret positioning
When starting input to the Slider nodes regular input field (not Min/Max) with a "." the caret get’s placed at inputText.length - 2 ... Read more
[ShaderGraph] Copy shader on regular node results in misnamed output field
When using "Copy Shader" (RMB) on a regular node (not master) the resulting generated code misnames the output field in the resultin... Read more
[ShaderGraph] Sample Cubemap Node issues
- Preview sometimes doesn't show (correct) LODs- No separate sampler state Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
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- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons