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3
votes
Duplicate

Crash when 'OnCollisionEnter' function is triggered many times

Physics

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Mar 25, 2015

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Version/s: 5.0.0f4

To reproduce:1. Open attached project2. Open CrashScene3. Press play4. Editor crashes Read more

0
votes
Fixed

Object continuously rotates with frozen rotation

Physics

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Mar 25, 2015

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Version/s: 5.0.0f4

To reproduce the bug please follow the steps1. Open attached user project2. Open "scene" scene3. Play sceneCubes continuously rotate... Read more

0
votes
Fixed

Hinge Joint with Preprocessing Disabled does not provide Bounciness

Physics

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Mar 27, 2015

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Version/s: 5.1.0a5

To reproduce:1. Open attached project2. Open Untitled scene3. Make sure that Cube 1 has a Hinge Joint with Limits enabled, Bouncines... Read more

3
votes
Fixed

TerrainData.SetHeights doesn't update TerrainCollider properly

Terrain

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Mar 23, 2015

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Version/s: 5.0.0p2

By changing terrain heights in small area TerrainData.SetHeights doesn't update terrain collider. 1. Open project "SetHeightsBug" (a... Read more

0
votes
By Design

Shader compiler takes a lot of time to compile a shader

Shaders (Legacy)

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Mar 09, 2015

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Version/s: 5.0.0f4

Shader compiler takes a lot of time to compile a shader. While testing project, crash didn't occur, but in user case, compiler gets ... Read more

1
votes
Fixed

PhysicMaterials missing from Standard Assets

Standard Assets

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Mar 27, 2015

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Version/s:

Present under SampleScenes, but not Standard Assets. Only the three being used are here. I will re-add these to the repo, but this f... Read more

0
votes
By Design

[Constraints] Can't unfreeze rigidbody rotations after modifying any of ...

Physics

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Mar 27, 2015

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Version/s: 5.0.0f4

Steps to reproduce: 1. Open the attached project2. Open 'RunMe' scene3. Attach the 'ReproduceBug.cs' script to the 'Cube' game objec... Read more

0
votes
Fixed

WebGL throws an exception on GameObject.CreatePrimitive(PrimitiveType.Cube)

WebGL

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Mar 29, 2015

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Version/s: 5.0.0p3

Reproduction steps:1. Open the attached project "WebGLCrPr"2. Build the scene "bug" for WebGL3. Run the game, wait for 2 seconds aft... Read more

0
votes
Fixed

MeshSkinningTests comparisons will never fail

Graphics - General

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Mar 30, 2015

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Version/s:

In MeshSkinningTests.cpp: 1) The pos, normal and tangent comparisons compare one set of results with themselves, so will never fail.... Read more

4
votes
Duplicate

Scene gets dark after loading level again

Shadows/Lights

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Mar 28, 2015

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Version/s: 5.0.0f4

To reproduce:1. Open attached project2. Open Main scene3. Press play4. Press Enter after cube collides5. Notice that scene now is dark Read more

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