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1
votes
Fixed

Shadowmap matrices are not set before LightEvent.AfterShadowMap is trigg...

Shadows/Lights

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Apr 25, 2016

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Version/s: 5.4.0b15

Repro steps: 1) Open the project and [Moonshine].scene 2) Notice the volumetric lighting in the scene 3) Play and try moving around ... Read more

0
votes
Won't Fix

Blinking inspector component after folding other component field

Inspector Functionality

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Apr 26, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open the attached project and open "RainbowOverlayTest" scene 2. In the hierarchy select Canvas > Image 3. Ex... Read more

0
votes
Fixed

Progress bar does not show while hashing assets

Asset Import

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Apr 25, 2016

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Version/s: 5.3.4f1

How to reproduce: 1. Open the attached project 2. Select Unity Support -> "Create 100 x 100Mb Text Files" from the top menus 3. Sele... Read more

0
votes
Won't Fix

OSX 10.10 standalone player app icon keeps bouncing when using -batchmode

Deployment Management

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Jun 08, 2015

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Version/s: 5.1.0f3

How to reproduce: 1. Open project from case 702370 2. Build to OSX standalone 3. Run on OSX 10.10 with the -batchmode argument - N... Read more

0
votes
Fixed

[Metal][Mac] Standalone crashes when changing Quality Settings at runtim...

OSX

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Apr 26, 2016

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Version/s: 5.4.0b16

Standalone crashes when changing Quality Settings on runtime if built using Metal graphics API. 1. What happened The Standalone pl... Read more

0
votes
Postponed

[Terrain][Lightmap] Building lightmap for big terrain freezes editor

Progressive Lightmapper

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Apr 25, 2016

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Version/s: 5.3.4p1

Steps to reproduce: 1. open users attached project 2. build lightmaps - starts using too much memory causing computer to be unusuab... Read more

0
votes
Postponed

Object which contains negative zero has different HashCode compared to t...

Scripting

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Apr 25, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project "791659.zip" 2. Open scene "repro" 3. Run the scene Observe console. a.Equals(b) retur... Read more

0
votes
Fixed

[Networking] Misspellings in NetworkDiscovery.Initialize() log

Networking

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Apr 20, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project 2. Open scene 'one' 3. Play scene 4. Click 'Initialize Broadcast' 5. In console, notice... Read more

0
votes
Fixed

External: [WebGL 2.0][Canary52] warning thrown on startup: INVALID_ENUM ...

WebGL

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Apr 26, 2016

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Version/s: 5.5.0a1

-e: see title, might be external Chrome issue -repro: --build empty project (from release build) --run in Canary --NOTICE warnings ... Read more

0
votes
Fixed

External: [WebGL 2.0][Canary52] warnings on startup: GL_INVALID_OPERATIO...

WebGL

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Apr 26, 2016

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Version/s: 5.5.0a1

-e: see title, might be an external issue for Chrome -repro: --build empty project (with release build) --run in canary --NOTICE co... Read more

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