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0
votes
Fixed

Regression in Baked Transparency

Global Illumination

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May 23, 2016

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Version/s:

Geomerics introduced a regression in baked transparency in Enlighten SDK 3.03 Patch 3. The following gfx tests have been disabled: ... Read more

0
votes
By Design

Windows won't go to sleep if Unity is open due to audio stream

Audio

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Mar 28, 2016

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Version/s: 5.4.0b10

Steps to reproduce: 1) open new unity project 2) run CMD as administrator 3) type: powercfg -requests Behavior: FMOD is registering... Read more

0
votes
By Design

Mesh UV's get corrupted in Player

Graphics - General

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May 20, 2016

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Version/s: 5.3.5f1

Built scenes display some meshes incorrectly due to UV's getting corrupted. No issue visible when in Editor mode. Steps to reproduc... Read more

0
votes
Fixed

[OSX] Unity crash when creating a project with -nographics without -batc...

Window management

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May 14, 2016

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Version/s: 5.3.4f1

1. Create Unity project via terminal with -nographics -createProject arguments 2. Unity will crash while creating a project Repro w... Read more

0
votes
Fixed

[Shuriken] isVisible is not always correct or not updated by ParticleSys...

Shuriken

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May 20, 2016

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Version/s: 5.4.0b18

Steps to reproduce: 1. Download and import attached project. (BallMaze.zip) 2. Load scene: Level_1 3. Press play. 4. Press key 'A' ... Read more

0
votes
Fixed

Bug with il2Cpp

IL2CPP

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May 20, 2016

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Version/s: 5.3.3f1

Read more

0
votes
By Design

Glossy Reflection Map delivers unexpected/inconsistent results like heav...

WebGL

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May 20, 2016

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Version/s: 5.4.0b18

Steps to reproduce: 1. Download user's files 2. Open "Build" folder and try opening those Builds on Firefox and Safari -note: If bui... Read more

0
votes
Fixed

[WebGL] build fails even on empty new project

WebGL

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May 23, 2016

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Version/s: 5.4.0b19

-e: see title, worked in beta18 now fails on OSX and Win -repro: --create new empty project (or download the attached one) --start ... Read more

0
votes
Fixed

[UNET] Editor does not save Channel changes in Network Manager

Networking

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May 21, 2016

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Version/s: 5.3.0f4

Changes are not registered when modifying QoS Type or adding/removing channels in Network Manager 1. Open the attached project 2. O... Read more

0
votes
Fixed

Physics.IgnoreCollision causes spurious TriggerExit and TriggerEnter events

Physics

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May 23, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open ExtraTriggerExit project. 2. Open "MainScene" scene. 3. Go to play mode --Notice that Console printed wh... Read more

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