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TrackAssets in namespaces reports a Warning when a track is added to a T...
To reproduce: 1. Download the attached project "_TEST DS2 2018.2.5.zip" and open in Unity2. Open Timeline window3. Create Empty game... Read more
Using a loop pose in an animation slightly affects the mid-point of the ...
How to reproduce:1. Open the user-submitted project2. Enter Play mode3. Click on the "Bounce, with loop-pose" button and observe the... Read more
Auto Shader Stripping doesn't strip shaders passes that are not referenc...
Steps: 1. Open MingWai's project in comment2. Build a player3. Observe consoleActual: There are 2 message about Shader1 pass "s1p2",... Read more
[Android] Screen orientation mode changes for a second when the device i...
Repro steps:1. Open attached project2. Make sure that Android Player Settings -> Default Orientation is set to "Auto Rotation"3. ... Read more
[Linux editor] Symbol characters not shown/entered in Text fields
-e: when pasting a string of symbols into a UI > Text field not all of them are pasted/shown--works with Windows and OSX editor -... Read more
[LWRP] Antialiasing doesn't work at ~1x render scale with HDR turned OFF
Steps to reproduce:1. Start a project with LWRP template2. Disable Post Process Layer on Main Camera3. Select LWRP-HighQuality.asset... Read more
Reset functionality doesn't work for Skinned Mesh Renderer.
Reset functionality doesn't work for Skinned Mesh Renderer. Steps to repro for Skinned Mesh Renderer:1. Open a new project.2. Create... Read more
Script property field of prefab instance doesn't have references to pref...
Steps to reproduce: 1. Open attached project "Refs.zip"2. Open Assets/Menu/Prefabs/GuidedLesson/GuidedLessonMenus/GuidedLessonEndMen... Read more
Editor tries to compile JS files included WebGL templates
-e: see title--workaround: reopen project and the compile errors should go away--no errors in 2018.1.9, starts failing in 2018.2.0, ... Read more
[Android] Display.systemHeight and systemWidth return rendering values i...
Steps to reproduce:1. Open user attached project2. Build & Run on an Android device3. Set the app resolution to 1280x720 or 640x... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes