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0
votes
Fixed

[IL2CPP] produces invalid code with fixed array/pointer

IL2CPP

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May 14, 2015

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Version/s: 5.0.2f1

IL2CPP produces invalid code when using the bracket operator ([]) on fixed arrays or pointers. Example 1:unsafe struct FixedArray { ... Read more

5
votes
Fixed

New scripts are not detected first time when running editor with -batchm...

Deployment Management

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Aug 28, 2013

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Version/s: 4.2.0f4

To reproduce:1) Create new project2) Create an editor script which would have a static method (for example:public static void Test()... Read more

0
votes
Fixed

[SyncVar] not enforced to strictly primitive types

Networking

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Apr 29, 2015

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Version/s: 5.1.0b4

Reproduction steps (with project):1. Open attached project "SyncVarEVERYTHING"2. Open scene "Main"3. In the script "lior", List<s... Read more

0
votes
By Design

[SortingLayers] sprites with cutout rendering mode is rendered at the bo...

Shaders

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May 13, 2015

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Version/s: 5.0.1f1

Steps to reproduce:1. Open attached project ("case_696711-test_5.1.0f1 (82c0618b396f).zip").2. Red cloud has same settings as green ... Read more

0
votes
Not Reproducible

[Crash] Graphics.Blit() freezes windowed player on window resize

Camera

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May 09, 2015

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Version/s: 5.0.1f1

Steps to reproduce.1. Build and run project "Case 695834 5.10f1.zip" for Windows.2. Try to vertically resize player (decrease size t... Read more

0
votes
Fixed

iOS Simulator crashes with IL2CPP

iOS

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May 14, 2015

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Version/s: 5.0.2f1

Read more

0
votes
Fixed

[Batching] UI is not batched correctly on ATI Radeon video cards

UI

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May 12, 2015

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Version/s: 5.1.0b6

How to reproduce: 1. Open attached project2. Open scene TestScene.unity3. Turn on the Stats window in the Game view4. Play the scene... Read more

0
votes
Fixed

RequireComponent of type Collider2D crashes unity on component paste

Inspector Functionality

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May 08, 2015

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Version/s: 5.0.1f1

Script with RequireComponent(typeof(Collider2D)) crashes Unity when is pasted from one GameObject to another GameObject without 2D c... Read more

6
votes
Won't Fix

Shadows precision loss with very large coordinates (>5000). Use camera-r...

Shadows/Lights

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May 07, 2015

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Version/s: 5.0.1f1

Steps to reproduce:1. Open attached project's scene Main.2. Enter play mode.3. Press F1-F6 to change distance from origin.4. Observe... Read more

0
votes
By Design

Unreachable code detected in for loop where every line of code is reachable

Mono

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Apr 16, 2015

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Version/s: 5.0.1f1

Reproduction steps:1. Open attached project "UnreachableCodeWarning"2. Notice warning in the console "Unreachable code detected" Not... Read more

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