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Sprite Packer displays blank sprite images incorrectly
Steps to reproduce: 1) Open the attached project. 2) Open scene 'TestSpriteAtlas.unity'. - A black circle is visible in the scene. ... Read more
[iOS] Double memory allocated for ODR bundles on devices running iOS 9.3x
To Reproduce: 1. Open the attached project switch the platform to iOS and build the asset bundles ("Assets/AssetBundles"). 2. Deplo... Read more
[HLSLcc] InterlockedAdd on RWByteAddressBuffer crashes the compiler
Doint an InterlockedAdd on a RWByteAddressBuffer results in shader compilation bugs: "Compute Shader compiler: internal error compi... Read more
Before and after the video is played there's a black frame when Handheld...
Reproduction steps: 1. Open the attached project 2. Build and run the project on Android device 3. Notice that before and after the ... Read more
[Android] Shader compilation fails on Nvidia Tegra 3
To reproduce: 1) Open attached project 2) Add a cube in scene which would use material with "LightMobile/Eyes" shader 3) Build and r... Read more
"UnityEditor.InitializeOnLoad" calls the constructor twice when the Edit...
Steps to reproduce: 1. Download and open attached project. 2. Notice that the "Console" window outputs this message twice: "NewBeha... Read more
[VR] On Mac DK2 fails to respond after toggling VRSettings.enabled false...
On Mac with Unity 5.4.0b18 in Play mode, toggling VRSettings.enabled from true to false causes the scene to vanish from the Oculus R... Read more
[VR] Mac: VRSettings do not update when DK2 headset is powered off
VRSettings.enabled used to become false when the Rift goggles were powered off during Play mode. On Mac using Unity 5.4.0b18 in Pla... Read more
Transforms in animations not animating
To reproduce: 1. Open attached project 2. Play scene 3. Notice that the transform named "Leg Upper Left" fails to animate 4. Remove... Read more
[Texture3D] Allow non-power-of-two Texture3D sizes
Currently Texture3D requires POT sizes. This is not very convenient for some use cases (e.g. 3D LUTs etc.). Modern GPUs can do NPOT ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects