Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
1
Found in
5.3.4f1
Issue ID
798595
Regression
No
Sprite Packer displays blank sprite images incorrectly
Steps to reproduce:
1) Open the attached project.
2) Open scene 'TestSpriteAtlas.unity'.
- A black circle is visible in the scene.
3) Press Play.
- Another black circle appears.
In Hierarchy, under the Canvas element, there are 2 UI images, one of them has a sprite with a circle and another is a blank sprite image, however, the Sprite Packer "duplicates" the black circle over the empty sprite when entering play mode.
Disabling the Sprite Packer in Player Settings results in expected behavior.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment