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2
votes
Fixed

[iOS] Metal crash with SetTargetBuffers

iOS

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Mar 16, 2015

-

Version/s:

MTLTextureDescriptor has invalid pixelFormat (0) when trying to create a depth render texture with 4x MSAA Read more

0
votes
Fixed

[Texture] Texture.format returns wrong format string on mobiles

Graphics - General

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Mar 19, 2015

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Version/s: 5.0.0f4

1. Open attached project2. Build to iOS, Android or Windows Phone3. In middle of screen there will be string which shows texture.for... Read more

0
votes
Fixed

Shader compilation fails on metal

iOS

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Mar 10, 2015

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Version/s: 5.0.0f4

Read more

0
votes
Fixed

The submenu GameObject -> UI is in the wrong position and is missing fro...

UI

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Mar 19, 2015

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Version/s: 5.1.0a4

How to reproduce: 1. Open any project2. Go to GameObject menu- Notice how the UI submenu is at the bottom and not grouped with the o... Read more

1
votes
Duplicate

[TextureSettings] Changing tilling on Sprites/Diffuse shader corrupts th...

Graphics - General

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Mar 20, 2015

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Version/s: 5.0.0p2

Reproduction steps:1. Open the project "SpritesAreWeird" and open the scene "Test"2. Select the Diffuse material and try changing th... Read more

0
votes
Not Reproducible

[NativePlugin] Crash in native plugin does not generate crash stack trac...

Scripting

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Mar 19, 2015

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Version/s: 5.1.0a4

To reproduce:Step 1) Open the attached unity project, and then the scene.unityStep 2) Select File/Build Settings... and confirm: Win... Read more

2
votes
Fixed

Physics2D.CircleCastAll does not hit every collider in its path

Physics2D

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Mar 18, 2015

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Version/s: 5.0.0p1

How to reproduce: 1. Open attached project2. Open scene SampleScene.unity- Scene contains 4 objects with colliders attached3. Play s... Read more

7
votes
Fixed

Touch Sensitivity Changed for Android with Unity 5

Android

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Mar 13, 2015

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Version/s: 5.0.0f4

After upgrading to Unity 5, touch precision changed, comparing to Unity 4 on Jellybean devices Read more

1
votes
Postponed

HideInInspector attribute does not work for separate enum members

Inspector Functionality

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Mar 08, 2015

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Version/s: 5.0.0f4

Currently the [HideInInspector] attribute does not work for enum members. 1. Open attached project2. Open scene scene.unity- Project... Read more

6
votes
Duplicate

Realtime GI produces high contrast lighting at high resolutions

Global Illumination

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Mar 19, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open attached project2. Open scene apartment.unity3. Go inside the building4. Set the Realtime Resolution of th... Read more

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