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Fixed in 4.6.5
Votes
2
Found in
5.0.0p1
Issue ID
681672
Regression
Yes
Physics2D.CircleCastAll does not hit every collider in its path
How to reproduce:
1. Open attached project
2. Open scene SampleScene.unity
- Scene contains 4 objects with colliders attached
3. Play scene
4. Press the Execute button
- Note how not every collider is printed
Comments (3)
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immeasurability
Feb 04, 2016 14:34
in 5.2.3p1 it is too
zee_ola05
Apr 29, 2015 08:28
Fixed on 5.0.1p2
LiamMcGinley
Apr 20, 2015 11:27
This is still an issue in 5.0.1f1. This is marked as fixed in 4.6.5 so voting is disabled, but it's an issue in unity 5.