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Fixed in 4.6.5

Votes

2

Found in

5.0.0p1

Issue ID

681672

Regression

Yes

Physics2D.CircleCastAll does not hit every collider in its path

Physics2D

-

How to reproduce:

1. Open attached project
2. Open scene SampleScene.unity
- Scene contains 4 objects with colliders attached
3. Play scene
4. Press the Execute button
- Note how not every collider is printed

Comments (3)

  1. A173d15f650e32bf6df9c9f38ad74e84?d=mm

    immeasurability

    Feb 04, 2016 14:34

    in 5.2.3p1 it is too

  2. C9b62b7df20f69753a3c6e9c3840ed42?d=mm

    zee_ola05

    Apr 29, 2015 08:28

    Fixed on 5.0.1p2

  3. F89547e5c2b82fc60c596e1248ff9d6a?d=mm

    LiamMcGinley

    Apr 20, 2015 11:27

    This is still an issue in 5.0.1f1. This is marked as fixed in 4.6.5 so voting is disabled, but it's an issue in unity 5.

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