Search Issue Tracker
Fixed in 4.6.5
Votes
2
Found in
5.0.0p1
Issue ID
681672
Regression
Yes
Physics2D.CircleCastAll does not hit every collider in its path
How to reproduce:
1. Open attached project
2. Open scene SampleScene.unity
- Scene contains 4 objects with colliders attached
3. Play scene
4. Press the Execute button
- Note how not every collider is printed
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
immeasurability
Feb 04, 2016 14:34
in 5.2.3p1 it is too
zee_ola05
Apr 29, 2015 08:28
Fixed on 5.0.1p2
LiamMcGinley
Apr 20, 2015 11:27
This is still an issue in 5.0.1f1. This is marked as fixed in 4.6.5 so voting is disabled, but it's an issue in unity 5.