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Recent projects doesn't update correctly when project is removed from th...
To Reproduce:1. Open Home Screen, delete one of the projects, (in Finder/Explorer) from the Recent project list.2. Try to open that ... Read more
Empty project folder can be opened from 'Recent Projects'
To Reproduce:1. Open Home Screen, delete all files from the one of the projects in the 'Recent Projects' list.2. The project will st... Read more
Masked children under a masked parent do not work
To reproduce this bug: 1. Open the attached project2. Open 'Mask' scene3. Select Child Panel ( Canvas -> Panel > Child Panel) ... Read more
Altering a sprite using the RectTransform tool also alters the Z scale c...
To reproduce this bug: 1. Open a fresh project2. Create - > 2D object- >Sprite3. Set Sprite on the Sprite Renderer4. Select Re... Read more
WebPlayer Loading failure when UNITY_DISABLE_PLUGIN_UPDATES = yes
When trying to load any Unity web player project, if I set an the environment variable "UNITY_DISABLE_PLUGIN_UPDATES" to "yes" it pr... Read more
Switching Canvas 'Render Mode' setting (Camera -> World Space) doesn't c...
Steps to repro:1. Press play and select canvas2. Set 'Render Mode' to 'Screen Space - Camera' and switch back to 'World Space'3. Obs... Read more
uGUI Button doesn't change color when Button(script) is disabled
1. Create new project2. Create GameObject "Button"3. Press play4. Select "Button" in hierarchy and disable Button(Script) component ... Read more
GLES3 graphics level does not work with image effects
When image effects are used in the scene and the "Automatic" or "Force OpenGL ES 3.0" graphics level is selected, then only the blac... Read more
SystemInfo.deviceType returns Desktop on WP8.1 device
In contrary to Windows Phone 8, which returns Handheld. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field