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Sprite Atlases take twice the size in memory in OpenGL ES 2
Sprite Atlases take twice the size in memory in OpenGL ES 2. A 1024x1024 texture, 32 bit takes 4 mb in ram when used as a normal tex... Read more
Upgrading a project to Unity 5 doesn't reserialize scenes
Upgrading a project to Unity 5 doesn't reserialize scenes Steps to reproduce:1. Download and open attached project.2. Check scene's ... Read more
Physics2D velocity of the rigidbody changes without OnCollision methods ...
Steps to reproduce:1. Open attached project's scene "testScene".2. Enter play mode.3. Big bullet is destroyed with one small bullet,... Read more
Overlapping preview when using negative UV H value
Steps to reproduce1. Open attached project's scene "Overlapping preview".2. Select right image.3. Change in inspector Raw Image ->... Read more
[Collision, ScriptingAPI] OnParticleCollision triggers when there is not...
How to reproduce: 1. Open the second attached project2. Open scene particlesys.unity3. Play the scene- Note how every time a particl... Read more
[IL2CPP] Project crashes on socket.release if built to iOS Simulator
1. Open attached project "repro_680283"2. Build to iOS Simulator3. Project will crash Note: Issue is not reproducible with device Read more
[AssetBundles/Legacy shaders] Materials referencing Legacy Shaders are b...
1. Open attached project2. Build and run Web Player3. Click Load asset4. Notice that shader is broken Read more
[LOD] LODGroups flicker on and off when disabled
Steps to reproduce:1. Open attached project's scene "Main".2. Select LODGroup game object and make sure that LODGroup component is d... Read more
Memory leak when calling GetPixels on a very large texture in Windows
Reproduction steps:1. Open the "GetPixelsLargeTex" project and play2. Click the cube in the game repeatedly This will call GetPixels... Read more
Attempting to add same component twice crashes editor
To reproduce:1. Create new project2. Select Main Camera3. Add second Camera component4. Editor crashes Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used