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When you want to get the transform of a bone in LateUpdate, the transfor...
To reproduce: 1) Open attached project and scene 2) Play it Expected: The ball should be in same position and rotation as the hand ... Read more
[.NET 4.6] Async operation doesn't stop after exiting play mode
Steps to reproduce: 1. Download attached project (async problem.zip) 2. Make sure you are using .NET 4.6 3. Add AcyncTest.cs to game... Read more
Profiler.enableBinaryLog does not create .Data file
How to reproduce: 1. Open given Unity project 2. Enter play mode 3. Click on your path button 4. Click "Do" button Expected result... Read more
Unity hangs when switching between scenes during play
To reproduce: 1) Open attached project and "Level" scene 2) Play it 3) Click one of three little screens in the bottom half of the s... Read more
Camera.Render() is incorrectly rendering to a RenderTexture when VR is e...
To reproduce: 1. Open attached project ("Bug Report"); 2. Open "scene" scene; 3. Make sure VR is enabled (Edit > Project Settings ... Read more
Rotating Rigidbodies with a constant velocity have their velocities affe...
Reproduction steps: 1. Open the attached project "BugRigidbodyInterpolator.zip"; 2. Open the SceneMain; 3. Observe 3 objects in the ... Read more
Prefab preview remains in scene/game window when entering play mode
How to reproduce: 1. Open given Unity project 2. Enter "Bug Repro" scene 3. Select "Line Emitter" prefab in Project window 4. Enter ... Read more
Asset import issue causes IK to break
When importing the Dynamic Bone Asset Store package (No1 payed pack on the A$), the animation is corrupted. The issue goes away when... Read more
Can't remove RectTransform because other non-UI components depend on it
Steps to reproduce: 1. Create new project 2. Add cube to scene 3. Add RectTransform 4. Right click on Rect Transform header in insp... Read more
UI Child button changes size upon spawning
To reproduce: 1) Open attached project and "StartScene" 2) Play it 3) Start the game at any difficulty 4) Using WASD, walk to the le... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion