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0
votes
Duplicate

Importing Sprites into the Animation Timeline results in some Sprites be...

Animation

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Oct 10, 2018

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Version/s: 2018.2.11f1

How to reproduce:1. Open the project attached by the user (SpriteAnimation.zip)2. Open the "SampleScene" Scene3. Open the Animation ... Read more

0
votes
Won't Fix

PlayerSettings.SetScriptingDefineSymbolsForGroup behaves differently whe...

Scripting

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Sep 27, 2018

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Version/s: 2018.2.10f1

How to reproduce:Editor:1. Open the user's attached project2. In the menu bar go to Build and select Build Player Batch Mode:1. Laun... Read more

0
votes
Fixed

Photon Unity Networking messages timeout when using .NET 4.X

Networking

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Jun 29, 2018

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Version/s: 2018.1.3f1

Steps to reproduce:1. Open the latest QA-supplied project2. Open Scene "LargeMessages"3. Select the message size and press the Raise... Read more

0
votes
Fixed

[SubEmitter] Erroneous "Sub-emitters must be children of the system that...

Visual Effects - Legacy

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Oct 11, 2018

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Version/s: 2017.2, 2018.3.0b6

Repro steps:- Open SubEmitterIssue from the attached project- Enter Playmode- Observe error in the console: "Sub-emitters must be ch... Read more

0
votes
Fixed

[macOS][IL2CPP] Build fails when using IL2CPP as Scripting Backend

IL2CPP

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Sep 24, 2018

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Version/s: 2018.3.0b1, 2018.3.0b2

Steps:1. Create a New Project2. Player Settings > Other Settings > Scripting Backend > IL2CPP3. Build for Standalone Result... Read more

0
votes
Postponed

Wrong color when baking with HDR emission and Enlighten

Progressive Lightmapper

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Oct 11, 2018

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Version/s: 2019.1.0a4

Steps to reproduce: 1. Open gfx test project folder2. Open scene 640-BakedLightingEmissionHDR3. Switch backend to enlighten4. Increa... Read more

0
votes
By Design

Graphics API option is missing from Facebook Gamesroom (windows)

Facebook Gameroom

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Oct 11, 2018

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Version/s: 2018.3.0b6

Graphics API option is missing from Facebook Gamesroom (windows) 1. Open attached project2. Change platform to Facebook3. Go to buil... Read more

0
votes
By Design

OnApplicationPause is not called when a scene is loaded additively.

Scripting

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Oct 11, 2018

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Version/s:

Steps to Reproduce:- Open the attached project- Open Assets/Scenes/Scene1.unity- Press Play Expected:- OnApplicationPause is called ... Read more

2
votes
Duplicate

[Post Processing][XR] Single pass instancing displays right eye only whe...

Package: PostProcessing

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Oct 11, 2018

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Version/s: 2.0.14-preview

How to reproduce:1) Create a new project.2) Set the XR SDK to OpenVR.3) Install the Post Processing package (2.0.14-preview)4) Set s... Read more

0
votes
Not Reproducible

[Terrain] Tools still active when in the Terrain Settings tab (Specifica...

Terrain

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Oct 11, 2018

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Version/s: 2018.3

Repro steps:1. Create new Terrain2. Select the Settings tab of the Terrain Inspector3. Create Neighbor Tool will probably enable and... Read more

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